dogecoin/src/scheduler.cpp
Patrick Lodder 7237da74b8
update inline copyright years
adds a line when no copyright for Dogecoin Core Developers exists
but the file has been edited by us, to the last year found in git
log, or extends the year range on an existing line when a file
has been modified since the year previously listed.

Excludes subtrees.
2024-02-25 13:12:26 -05:00

135 lines
4.3 KiB
C++

// Copyright (c) 2015-2016 The Bitcoin Core developers
// Copyright (c) 2020-2022 The Dogecoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#include "scheduler.h"
#include "reverselock.h"
#include <assert.h>
#include <boost/bind/bind.hpp>
#include <utility>
CScheduler::CScheduler() : nThreadsServicingQueue(0), stopRequested(false), stopWhenEmpty(false)
{
}
CScheduler::~CScheduler()
{
assert(nThreadsServicingQueue == 0);
}
#if BOOST_VERSION < 105000
static boost::system_time toPosixTime(const boost::chrono::system_clock::time_point& t)
{
return boost::posix_time::from_time_t(boost::chrono::system_clock::to_time_t(t));
}
#endif
void CScheduler::serviceQueue()
{
boost::unique_lock<boost::mutex> lock(newTaskMutex);
++nThreadsServicingQueue;
// newTaskMutex is locked throughout this loop EXCEPT
// when the thread is waiting or when the user's function
// is called.
while (!shouldStop()) {
try {
while (!shouldStop() && taskQueue.empty()) {
// Wait until there is something to do.
newTaskScheduled.wait(lock);
}
// Wait until either there is a new task, or until
// the time of the first item on the queue:
// wait_until needs boost 1.50 or later; older versions have timed_wait:
#if BOOST_VERSION < 105000
while (!shouldStop() && !taskQueue.empty() &&
newTaskScheduled.timed_wait(lock, toPosixTime(taskQueue.begin()->first))) {
// Keep waiting until timeout
}
#else
// Some boost versions have a conflicting overload of wait_until that returns void.
// Explicitly use a template here to avoid hitting that overload.
while (!shouldStop() && !taskQueue.empty()) {
boost::chrono::system_clock::time_point timeToWaitFor = taskQueue.begin()->first;
if (newTaskScheduled.wait_until<>(lock, timeToWaitFor) == boost::cv_status::timeout)
break; // Exit loop after timeout, it means we reached the time of the event
}
#endif
// If there are multiple threads, the queue can empty while we're waiting (another
// thread may service the task we were waiting on).
if (shouldStop() || taskQueue.empty())
continue;
Function f = taskQueue.begin()->second;
taskQueue.erase(taskQueue.begin());
{
// Unlock before calling f, so it can reschedule itself or another task
// without deadlocking:
reverse_lock<boost::unique_lock<boost::mutex> > rlock(lock);
f();
}
} catch (...) {
--nThreadsServicingQueue;
throw;
}
}
--nThreadsServicingQueue;
newTaskScheduled.notify_one();
}
void CScheduler::stop(bool drain)
{
{
boost::unique_lock<boost::mutex> lock(newTaskMutex);
if (drain)
stopWhenEmpty = true;
else
stopRequested = true;
}
newTaskScheduled.notify_all();
}
void CScheduler::schedule(CScheduler::Function f, boost::chrono::system_clock::time_point t)
{
{
boost::unique_lock<boost::mutex> lock(newTaskMutex);
taskQueue.insert(std::make_pair(t, f));
}
newTaskScheduled.notify_one();
}
void CScheduler::scheduleFromNow(CScheduler::Function f, int64_t deltaSeconds)
{
schedule(f, boost::chrono::system_clock::now() + boost::chrono::seconds(deltaSeconds));
}
static void Repeat(CScheduler* s, CScheduler::Function f, int64_t deltaSeconds)
{
f();
s->scheduleFromNow(boost::bind(&Repeat, s, f, deltaSeconds), deltaSeconds);
}
void CScheduler::scheduleEvery(CScheduler::Function f, int64_t deltaSeconds)
{
scheduleFromNow(boost::bind(&Repeat, this, f, deltaSeconds), deltaSeconds);
}
size_t CScheduler::getQueueInfo(boost::chrono::system_clock::time_point &first,
boost::chrono::system_clock::time_point &last) const
{
boost::unique_lock<boost::mutex> lock(newTaskMutex);
size_t result = taskQueue.size();
if (!taskQueue.empty()) {
first = taskQueue.begin()->first;
last = taskQueue.rbegin()->first;
}
return result;
}