bitcoin/src/cluster_linearize.h
Pieter Wuille 744d47fcee clusterlin: adopt trained cost model (feature)
See the comments for the SFLDefaultCostModel class for details on how
the numbers were obtained.
2026-02-24 12:05:17 -05:00

2042 lines
100 KiB
C++

// Copyright (c) The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_CLUSTER_LINEARIZE_H
#define BITCOIN_CLUSTER_LINEARIZE_H
#include <algorithm>
#include <cstdint>
#include <numeric>
#include <optional>
#include <utility>
#include <vector>
#include <attributes.h>
#include <memusage.h>
#include <random.h>
#include <span.h>
#include <util/feefrac.h>
#include <util/vecdeque.h>
namespace cluster_linearize {
/** Data type to represent transaction indices in DepGraphs and the clusters they represent. */
using DepGraphIndex = uint32_t;
/** Data structure that holds a transaction graph's preprocessed data (fee, size, ancestors,
* descendants). */
template<typename SetType>
class DepGraph
{
/** Information about a single transaction. */
struct Entry
{
/** Fee and size of transaction itself. */
FeeFrac feerate;
/** All ancestors of the transaction (including itself). */
SetType ancestors;
/** All descendants of the transaction (including itself). */
SetType descendants;
/** Equality operator (primarily for testing purposes). */
friend bool operator==(const Entry&, const Entry&) noexcept = default;
/** Construct an empty entry. */
Entry() noexcept = default;
/** Construct an entry with a given feerate, ancestor set, descendant set. */
Entry(const FeeFrac& f, const SetType& a, const SetType& d) noexcept : feerate(f), ancestors(a), descendants(d) {}
};
/** Data for each transaction. */
std::vector<Entry> entries;
/** Which positions are used. */
SetType m_used;
public:
/** Equality operator (primarily for testing purposes). */
friend bool operator==(const DepGraph& a, const DepGraph& b) noexcept
{
if (a.m_used != b.m_used) return false;
// Only compare the used positions within the entries vector.
for (auto idx : a.m_used) {
if (a.entries[idx] != b.entries[idx]) return false;
}
return true;
}
// Default constructors.
DepGraph() noexcept = default;
DepGraph(const DepGraph&) noexcept = default;
DepGraph(DepGraph&&) noexcept = default;
DepGraph& operator=(const DepGraph&) noexcept = default;
DepGraph& operator=(DepGraph&&) noexcept = default;
/** Construct a DepGraph object given another DepGraph and a mapping from old to new.
*
* @param depgraph The original DepGraph that is being remapped.
*
* @param mapping A span such that mapping[i] gives the position in the new DepGraph
* for position i in the old depgraph. Its size must be equal to
* depgraph.PositionRange(). The value of mapping[i] is ignored if
* position i is a hole in depgraph (i.e., if !depgraph.Positions()[i]).
*
* @param pos_range The PositionRange() for the new DepGraph. It must equal the largest
* value in mapping for any used position in depgraph plus 1, or 0 if
* depgraph.TxCount() == 0.
*
* Complexity: O(N^2) where N=depgraph.TxCount().
*/
DepGraph(const DepGraph<SetType>& depgraph, std::span<const DepGraphIndex> mapping, DepGraphIndex pos_range) noexcept : entries(pos_range)
{
Assume(mapping.size() == depgraph.PositionRange());
Assume((pos_range == 0) == (depgraph.TxCount() == 0));
for (DepGraphIndex i : depgraph.Positions()) {
auto new_idx = mapping[i];
Assume(new_idx < pos_range);
// Add transaction.
entries[new_idx].ancestors = SetType::Singleton(new_idx);
entries[new_idx].descendants = SetType::Singleton(new_idx);
m_used.Set(new_idx);
// Fill in fee and size.
entries[new_idx].feerate = depgraph.entries[i].feerate;
}
for (DepGraphIndex i : depgraph.Positions()) {
// Fill in dependencies by mapping direct parents.
SetType parents;
for (auto j : depgraph.GetReducedParents(i)) parents.Set(mapping[j]);
AddDependencies(parents, mapping[i]);
}
// Verify that the provided pos_range was correct (no unused positions at the end).
Assume(m_used.None() ? (pos_range == 0) : (pos_range == m_used.Last() + 1));
}
/** Get the set of transactions positions in use. Complexity: O(1). */
const SetType& Positions() const noexcept { return m_used; }
/** Get the range of positions in this DepGraph. All entries in Positions() are in [0, PositionRange() - 1]. */
DepGraphIndex PositionRange() const noexcept { return entries.size(); }
/** Get the number of transactions in the graph. Complexity: O(1). */
auto TxCount() const noexcept { return m_used.Count(); }
/** Get the feerate of a given transaction i. Complexity: O(1). */
const FeeFrac& FeeRate(DepGraphIndex i) const noexcept { return entries[i].feerate; }
/** Get the mutable feerate of a given transaction i. Complexity: O(1). */
FeeFrac& FeeRate(DepGraphIndex i) noexcept { return entries[i].feerate; }
/** Get the ancestors of a given transaction i. Complexity: O(1). */
const SetType& Ancestors(DepGraphIndex i) const noexcept { return entries[i].ancestors; }
/** Get the descendants of a given transaction i. Complexity: O(1). */
const SetType& Descendants(DepGraphIndex i) const noexcept { return entries[i].descendants; }
/** Add a new unconnected transaction to this transaction graph (in the first available
* position), and return its DepGraphIndex.
*
* Complexity: O(1) (amortized, due to resizing of backing vector).
*/
DepGraphIndex AddTransaction(const FeeFrac& feefrac) noexcept
{
static constexpr auto ALL_POSITIONS = SetType::Fill(SetType::Size());
auto available = ALL_POSITIONS - m_used;
Assume(available.Any());
DepGraphIndex new_idx = available.First();
if (new_idx == entries.size()) {
entries.emplace_back(feefrac, SetType::Singleton(new_idx), SetType::Singleton(new_idx));
} else {
entries[new_idx] = Entry(feefrac, SetType::Singleton(new_idx), SetType::Singleton(new_idx));
}
m_used.Set(new_idx);
return new_idx;
}
/** Remove the specified positions from this DepGraph.
*
* The specified positions will no longer be part of Positions(), and dependencies with them are
* removed. Note that due to DepGraph only tracking ancestors/descendants (and not direct
* dependencies), if a parent is removed while a grandparent remains, the grandparent will
* remain an ancestor.
*
* Complexity: O(N) where N=TxCount().
*/
void RemoveTransactions(const SetType& del) noexcept
{
m_used -= del;
// Remove now-unused trailing entries.
while (!entries.empty() && !m_used[entries.size() - 1]) {
entries.pop_back();
}
// Remove the deleted transactions from ancestors/descendants of other transactions. Note
// that the deleted positions will retain old feerate and dependency information. This does
// not matter as they will be overwritten by AddTransaction if they get used again.
for (auto& entry : entries) {
entry.ancestors &= m_used;
entry.descendants &= m_used;
}
}
/** Modify this transaction graph, adding multiple parents to a specified child.
*
* Complexity: O(N) where N=TxCount().
*/
void AddDependencies(const SetType& parents, DepGraphIndex child) noexcept
{
Assume(m_used[child]);
Assume(parents.IsSubsetOf(m_used));
// Compute the ancestors of parents that are not already ancestors of child.
SetType par_anc;
for (auto par : parents - Ancestors(child)) {
par_anc |= Ancestors(par);
}
par_anc -= Ancestors(child);
// Bail out if there are no such ancestors.
if (par_anc.None()) return;
// To each such ancestor, add as descendants the descendants of the child.
const auto& chl_des = entries[child].descendants;
for (auto anc_of_par : par_anc) {
entries[anc_of_par].descendants |= chl_des;
}
// To each descendant of the child, add those ancestors.
for (auto dec_of_chl : Descendants(child)) {
entries[dec_of_chl].ancestors |= par_anc;
}
}
/** Compute the (reduced) set of parents of node i in this graph.
*
* This returns the minimal subset of the parents of i whose ancestors together equal all of
* i's ancestors (unless i is part of a cycle of dependencies). Note that DepGraph does not
* store the set of parents; this information is inferred from the ancestor sets.
*
* Complexity: O(N) where N=Ancestors(i).Count() (which is bounded by TxCount()).
*/
SetType GetReducedParents(DepGraphIndex i) const noexcept
{
SetType parents = Ancestors(i);
parents.Reset(i);
for (auto parent : parents) {
if (parents[parent]) {
parents -= Ancestors(parent);
parents.Set(parent);
}
}
return parents;
}
/** Compute the (reduced) set of children of node i in this graph.
*
* This returns the minimal subset of the children of i whose descendants together equal all of
* i's descendants (unless i is part of a cycle of dependencies). Note that DepGraph does not
* store the set of children; this information is inferred from the descendant sets.
*
* Complexity: O(N) where N=Descendants(i).Count() (which is bounded by TxCount()).
*/
SetType GetReducedChildren(DepGraphIndex i) const noexcept
{
SetType children = Descendants(i);
children.Reset(i);
for (auto child : children) {
if (children[child]) {
children -= Descendants(child);
children.Set(child);
}
}
return children;
}
/** Compute the aggregate feerate of a set of nodes in this graph.
*
* Complexity: O(N) where N=elems.Count().
**/
FeeFrac FeeRate(const SetType& elems) const noexcept
{
FeeFrac ret;
for (auto pos : elems) ret += entries[pos].feerate;
return ret;
}
/** Get the connected component within the subset "todo" that contains tx (which must be in
* todo).
*
* Two transactions are considered connected if they are both in `todo`, and one is an ancestor
* of the other in the entire graph (so not just within `todo`), or transitively there is a
* path of transactions connecting them. This does mean that if `todo` contains a transaction
* and a grandparent, but misses the parent, they will still be part of the same component.
*
* Complexity: O(ret.Count()).
*/
SetType GetConnectedComponent(const SetType& todo, DepGraphIndex tx) const noexcept
{
Assume(todo[tx]);
Assume(todo.IsSubsetOf(m_used));
auto to_add = SetType::Singleton(tx);
SetType ret;
do {
SetType old = ret;
for (auto add : to_add) {
ret |= Descendants(add);
ret |= Ancestors(add);
}
ret &= todo;
to_add = ret - old;
} while (to_add.Any());
return ret;
}
/** Find some connected component within the subset "todo" of this graph.
*
* Specifically, this finds the connected component which contains the first transaction of
* todo (if any).
*
* Complexity: O(ret.Count()).
*/
SetType FindConnectedComponent(const SetType& todo) const noexcept
{
if (todo.None()) return todo;
return GetConnectedComponent(todo, todo.First());
}
/** Determine if a subset is connected.
*
* Complexity: O(subset.Count()).
*/
bool IsConnected(const SetType& subset) const noexcept
{
return FindConnectedComponent(subset) == subset;
}
/** Determine if this entire graph is connected.
*
* Complexity: O(TxCount()).
*/
bool IsConnected() const noexcept { return IsConnected(m_used); }
/** Append the entries of select to list in a topologically valid order.
*
* Complexity: O(select.Count() * log(select.Count())).
*/
void AppendTopo(std::vector<DepGraphIndex>& list, const SetType& select) const noexcept
{
DepGraphIndex old_len = list.size();
for (auto i : select) list.push_back(i);
std::sort(list.begin() + old_len, list.end(), [&](DepGraphIndex a, DepGraphIndex b) noexcept {
const auto a_anc_count = entries[a].ancestors.Count();
const auto b_anc_count = entries[b].ancestors.Count();
if (a_anc_count != b_anc_count) return a_anc_count < b_anc_count;
return a < b;
});
}
/** Check if this graph is acyclic. */
bool IsAcyclic() const noexcept
{
for (auto i : Positions()) {
if ((Ancestors(i) & Descendants(i)) != SetType::Singleton(i)) {
return false;
}
}
return true;
}
unsigned CountDependencies() const noexcept
{
unsigned ret = 0;
for (auto i : Positions()) {
ret += GetReducedParents(i).Count();
}
return ret;
}
/** Reduce memory usage if possible. No observable effect. */
void Compact() noexcept
{
entries.shrink_to_fit();
}
size_t DynamicMemoryUsage() const noexcept
{
return memusage::DynamicUsage(entries);
}
};
/** A set of transactions together with their aggregate feerate. */
template<typename SetType>
struct SetInfo
{
/** The transactions in the set. */
SetType transactions;
/** Their combined fee and size. */
FeeFrac feerate;
/** Construct a SetInfo for the empty set. */
SetInfo() noexcept = default;
/** Construct a SetInfo for a specified set and feerate. */
SetInfo(const SetType& txn, const FeeFrac& fr) noexcept : transactions(txn), feerate(fr) {}
/** Construct a SetInfo for a given transaction in a depgraph. */
explicit SetInfo(const DepGraph<SetType>& depgraph, DepGraphIndex pos) noexcept :
transactions(SetType::Singleton(pos)), feerate(depgraph.FeeRate(pos)) {}
/** Construct a SetInfo for a set of transactions in a depgraph. */
explicit SetInfo(const DepGraph<SetType>& depgraph, const SetType& txn) noexcept :
transactions(txn), feerate(depgraph.FeeRate(txn)) {}
/** Add a transaction to this SetInfo (which must not yet be in it). */
void Set(const DepGraph<SetType>& depgraph, DepGraphIndex pos) noexcept
{
Assume(!transactions[pos]);
transactions.Set(pos);
feerate += depgraph.FeeRate(pos);
}
/** Add the transactions of other to this SetInfo (no overlap allowed). */
SetInfo& operator|=(const SetInfo& other) noexcept
{
Assume(!transactions.Overlaps(other.transactions));
transactions |= other.transactions;
feerate += other.feerate;
return *this;
}
/** Remove the transactions of other from this SetInfo (which must be a subset). */
SetInfo& operator-=(const SetInfo& other) noexcept
{
Assume(other.transactions.IsSubsetOf(transactions));
transactions -= other.transactions;
feerate -= other.feerate;
return *this;
}
/** Compute the difference between this and other SetInfo (which must be a subset). */
SetInfo operator-(const SetInfo& other) const noexcept
{
Assume(other.transactions.IsSubsetOf(transactions));
return {transactions - other.transactions, feerate - other.feerate};
}
/** Swap two SetInfo objects. */
friend void swap(SetInfo& a, SetInfo& b) noexcept
{
swap(a.transactions, b.transactions);
swap(a.feerate, b.feerate);
}
/** Permit equality testing. */
friend bool operator==(const SetInfo&, const SetInfo&) noexcept = default;
};
/** Compute the chunks of linearization as SetInfos. */
template<typename SetType>
std::vector<SetInfo<SetType>> ChunkLinearizationInfo(const DepGraph<SetType>& depgraph, std::span<const DepGraphIndex> linearization) noexcept
{
std::vector<SetInfo<SetType>> ret;
for (DepGraphIndex i : linearization) {
/** The new chunk to be added, initially a singleton. */
SetInfo<SetType> new_chunk(depgraph, i);
// As long as the new chunk has a higher feerate than the last chunk so far, absorb it.
while (!ret.empty() && new_chunk.feerate >> ret.back().feerate) {
new_chunk |= ret.back();
ret.pop_back();
}
// Actually move that new chunk into the chunking.
ret.emplace_back(std::move(new_chunk));
}
return ret;
}
/** Compute the feerates of the chunks of linearization. Identical to ChunkLinearizationInfo, but
* only returns the chunk feerates, not the corresponding transaction sets. */
template<typename SetType>
std::vector<FeeFrac> ChunkLinearization(const DepGraph<SetType>& depgraph, std::span<const DepGraphIndex> linearization) noexcept
{
std::vector<FeeFrac> ret;
for (DepGraphIndex i : linearization) {
/** The new chunk to be added, initially a singleton. */
auto new_chunk = depgraph.FeeRate(i);
// As long as the new chunk has a higher feerate than the last chunk so far, absorb it.
while (!ret.empty() && new_chunk >> ret.back()) {
new_chunk += ret.back();
ret.pop_back();
}
// Actually move that new chunk into the chunking.
ret.push_back(std::move(new_chunk));
}
return ret;
}
/** Concept for function objects that return std::strong_ordering when invoked with two Args. */
template<typename F, typename Arg>
concept StrongComparator =
std::regular_invocable<F, Arg, Arg> &&
std::is_same_v<std::invoke_result_t<F, Arg, Arg>, std::strong_ordering>;
/** Simple default transaction ordering function for SpanningForestState::GetLinearization() and
* Linearize(), which just sorts by DepGraphIndex. */
using IndexTxOrder = std::compare_three_way;
/** A default cost model for SFL for SetType=BitSet<64>, based on benchmarks.
*
* The numbers here were obtained in February 2026 by:
* - For a variety of machines:
* - Running a fixed collection of ~385000 clusters found through random generation and fuzzing,
* optimizing for difficulty of linearization.
* - Linearize each ~3000 times, with different random seeds. Sometimes without input
* linearization, sometimes with a bad one.
* - Gather cycle counts for each of the operations included in this cost model,
* broken down by their parameters.
* - Correct the data by subtracting the runtime of obtaining the cycle count.
* - Drop the 5% top and bottom samples from each cycle count dataset, and compute the average
* of the remaining samples.
* - For each operation, fit a least-squares linear function approximation through the samples.
* - Rescale all machine expressions to make their total time match, as we only care about
* relative cost of each operation.
* - Take the per-operation average of operation expressions across all machines, to construct
* expressions for an average machine.
* - Approximate the result with integer coefficients. Each cost unit corresponds to somewhere
* between 0.5 ns and 2.5 ns, depending on the hardware.
*/
class SFLDefaultCostModel
{
uint64_t m_cost{0};
public:
inline void InitializeBegin() noexcept {}
inline void InitializeEnd(int num_txns, int num_deps) noexcept
{
// Cost of initialization.
m_cost += 39 * num_txns;
// Cost of producing linearization at the end.
m_cost += 48 * num_txns + 4 * num_deps;
}
inline void GetLinearizationBegin() noexcept {}
inline void GetLinearizationEnd(int num_txns, int num_deps) noexcept
{
// Note that we account for the cost of the final linearization at the beginning (see
// InitializeEnd), because the cost budget decision needs to be made before calling
// GetLinearization.
// This function exists here to allow overriding it easily for benchmark purposes.
}
inline void MakeTopologicalBegin() noexcept {}
inline void MakeTopologicalEnd(int num_chunks, int num_steps) noexcept
{
m_cost += 20 * num_chunks + 28 * num_steps;
}
inline void StartOptimizingBegin() noexcept {}
inline void StartOptimizingEnd(int num_chunks) noexcept { m_cost += 13 * num_chunks; }
inline void ActivateBegin() noexcept {}
inline void ActivateEnd(int num_deps) noexcept { m_cost += 10 * num_deps + 1; }
inline void DeactivateBegin() noexcept {}
inline void DeactivateEnd(int num_deps) noexcept { m_cost += 11 * num_deps + 8; }
inline void MergeChunksBegin() noexcept {}
inline void MergeChunksMid(int num_txns) noexcept { m_cost += 2 * num_txns; }
inline void MergeChunksEnd(int num_steps) noexcept { m_cost += 3 * num_steps + 5; }
inline void PickMergeCandidateBegin() noexcept {}
inline void PickMergeCandidateEnd(int num_steps) noexcept { m_cost += 8 * num_steps; }
inline void PickChunkToOptimizeBegin() noexcept {}
inline void PickChunkToOptimizeEnd(int num_steps) noexcept { m_cost += num_steps + 4; }
inline void PickDependencyToSplitBegin() noexcept {}
inline void PickDependencyToSplitEnd(int num_txns) noexcept { m_cost += 8 * num_txns + 9; }
inline void StartMinimizingBegin() noexcept {}
inline void StartMinimizingEnd(int num_chunks) noexcept { m_cost += 18 * num_chunks; }
inline void MinimizeStepBegin() noexcept {}
inline void MinimizeStepMid(int num_txns) noexcept { m_cost += 11 * num_txns + 11; }
inline void MinimizeStepEnd(bool split) noexcept { m_cost += 17 * split + 7; }
inline uint64_t GetCost() const noexcept { return m_cost; }
};
/** Class to represent the internal state of the spanning-forest linearization (SFL) algorithm.
*
* At all times, each dependency is marked as either "active" or "inactive". The subset of active
* dependencies is the state of the SFL algorithm. The implementation maintains several other
* values to speed up operations, but everything is ultimately a function of what that subset of
* active dependencies is.
*
* Given such a subset, define a chunk as the set of transactions that are connected through active
* dependencies (ignoring their parent/child direction). Thus, every state implies a particular
* partitioning of the graph into chunks (including potential singletons). In the extreme, each
* transaction may be in its own chunk, or in the other extreme all transactions may form a single
* chunk. A chunk's feerate is its total fee divided by its total size.
*
* The algorithm consists of switching dependencies between active and inactive. The final
* linearization that is produced at the end consists of these chunks, sorted from high to low
* feerate, each individually sorted in an arbitrary but topological (= no child before parent)
* way.
*
* We define four quality properties the state can have:
*
* - acyclic: The state is acyclic whenever no cycle of active dependencies exists within the
* graph, ignoring the parent/child direction. This is equivalent to saying that within
* each chunk the set of active dependencies form a tree, and thus the overall set of
* active dependencies in the graph form a spanning forest, giving the algorithm its
* name. Being acyclic is also equivalent to every chunk of N transactions having
* exactly N-1 active dependencies.
*
* For example in a diamond graph, D->{B,C}->A, the 4 dependencies cannot be
* simultaneously active. If at least one is inactive, the state is acyclic.
*
* The algorithm maintains an acyclic state at *all* times as an invariant. This implies
* that activating a dependency always corresponds to merging two chunks, and that
* deactivating one always corresponds to splitting two chunks.
*
* - topological: We say the state is topological whenever it is acyclic and no inactive dependency
* exists between two distinct chunks such that the child chunk has higher or equal
* feerate than the parent chunk.
*
* The relevance is that whenever the state is topological, the produced output
* linearization will be topological too (i.e., not have children before parents).
* Note that the "or equal" part of the definition matters: if not, one can end up
* in a situation with mutually-dependent equal-feerate chunks that cannot be
* linearized. For example C->{A,B} and D->{A,B}, with C->A and D->B active. The AC
* chunk depends on DB through C->B, and the BD chunk depends on AC through D->A.
* Merging them into a single ABCD chunk fixes this.
*
* The algorithm attempts to keep the state topological as much as possible, so it
* can be interrupted to produce an output whenever, but will sometimes need to
* temporarily deviate from it when improving the state.
*
* - optimal: For every active dependency, define its top and bottom set as the set of transactions
* in the chunks that would result if the dependency were deactivated; the top being the
* one with the dependency's parent, and the bottom being the one with the child. Note
* that due to acyclicity, every deactivation splits a chunk exactly in two.
*
* We say the state is optimal whenever it is topological and it has no active
* dependency whose top feerate is strictly higher than its bottom feerate. The
* relevance is that it can be proven that whenever the state is optimal, the produced
* linearization will also be optimal (in the convexified feerate diagram sense). It can
* also be proven that for every graph at least one optimal state exists.
*
* Note that it is possible for the SFL state to not be optimal, but the produced
* linearization to still be optimal. This happens when the chunks of a state are
* identical to those of an optimal state, but the exact set of active dependencies
* within a chunk differ in such a way that the state optimality condition is not
* satisfied. Thus, the state being optimal is more a "the eventual output is *known*
* to be optimal".
*
* - minimal: We say the state is minimal when it is:
* - acyclic
* - topological, except that inactive dependencies between equal-feerate chunks are
* allowed as long as they do not form a loop.
* - like optimal, no active dependencies whose top feerate is strictly higher than
* the bottom feerate are allowed.
* - no chunk contains a proper non-empty subset which includes all its own in-chunk
* dependencies of the same feerate as the chunk itself.
*
* A minimal state effectively corresponds to an optimal state, where every chunk has
* been split into its minimal equal-feerate components.
*
* The algorithm terminates whenever a minimal state is reached.
*
*
* This leads to the following high-level algorithm:
* - Start with all dependencies inactive, and thus all transactions in their own chunk. This is
* definitely acyclic.
* - Activate dependencies (merging chunks) until the state is topological.
* - Loop until optimal (no dependencies with higher-feerate top than bottom), or time runs out:
* - Deactivate a violating dependency, potentially making the state non-topological.
* - Activate other dependencies to make the state topological again.
* - If there is time left and the state is optimal:
* - Attempt to split chunks into equal-feerate parts without mutual dependencies between them.
* When this succeeds, recurse into them.
* - If no such chunks can be found, the state is minimal.
* - Output the chunks from high to low feerate, each internally sorted topologically.
*
* When merging, we always either:
* - Merge upwards: merge a chunk with the lowest-feerate other chunk it depends on, among those
* with lower or equal feerate than itself.
* - Merge downwards: merge a chunk with the highest-feerate other chunk that depends on it, among
* those with higher or equal feerate than itself.
*
* Using these strategies in the improvement loop above guarantees that the output linearization
* after a deactivate + merge step is never worse or incomparable (in the convexified feerate
* diagram sense) than the output linearization that would be produced before the step. With that,
* we can refine the high-level algorithm to:
* - Start with all dependencies inactive.
* - Perform merges as described until none are possible anymore, making the state topological.
* - Loop until optimal or time runs out:
* - Pick a dependency D to deactivate among those with higher feerate top than bottom.
* - Deactivate D, causing the chunk it is in to split into top T and bottom B.
* - Do an upwards merge of T, if possible. If so, repeat the same with the merged result.
* - Do a downwards merge of B, if possible. If so, repeat the same with the merged result.
* - Split chunks further to obtain a minimal state, see below.
* - Output the chunks from high to low feerate, each internally sorted topologically.
*
* Instead of performing merges arbitrarily to make the initial state topological, it is possible
* to do so guided by an existing linearization. This has the advantage that the state's would-be
* output linearization is immediately as good as the existing linearization it was based on:
* - Start with all dependencies inactive.
* - For each transaction t in the existing linearization:
* - Find the chunk C that transaction is in (which will be singleton).
* - Do an upwards merge of C, if possible. If so, repeat the same with the merged result.
* No downwards merges are needed in this case.
*
* After reaching an optimal state, it can be transformed into a minimal state by attempting to
* split chunks further into equal-feerate parts. To do so, pick a specific transaction in each
* chunk (the pivot), and rerun the above split-then-merge procedure again:
* - first, while pretending the pivot transaction has an infinitesimally higher (or lower) fee
* than it really has. If a split exists with the pivot in the top part (or bottom part), this
* will find it.
* - if that fails to split, repeat while pretending the pivot transaction has an infinitesimally
* lower (or higher) fee. If a split exists with the pivot in the bottom part (or top part), this
* will find it.
* - if either succeeds, repeat the procedure for the newly found chunks to split them further.
* If not, the chunk is already minimal.
* If the chunk can be split into equal-feerate parts, then the pivot must exist in either the top
* or bottom part of that potential split. By trying both with the same pivot, if a split exists,
* it will be found.
*
* What remains to be specified are a number of heuristics:
*
* - How to decide which chunks to merge:
* - The merge upwards and downward rules specify that the lowest-feerate respectively
* highest-feerate candidate chunk is merged with, but if there are multiple equal-feerate
* candidates, a uniformly random one among them is picked.
*
* - How to decide what dependency to activate (when merging chunks):
* - After picking two chunks to be merged (see above), a uniformly random dependency between the
* two chunks is activated.
*
* - How to decide which chunk to find a dependency to split in:
* - A round-robin queue of chunks to improve is maintained. The initial ordering of this queue
* is uniformly randomly permuted.
*
* - How to decide what dependency to deactivate (when splitting chunks):
* - Inside the selected chunk (see above), among the dependencies whose top feerate is strictly
* higher than its bottom feerate in the selected chunk, if any, a uniformly random dependency
* is deactivated.
* - After every split, it is possible that the top and the bottom chunk merge with each other
* again in the merge sequence (through a top->bottom dependency, not through the deactivated
* one, which was bottom->top). Call this a self-merge. If a self-merge does not occur after
* a split, the resulting linearization is strictly improved (the area under the convexified
* feerate diagram increases by at least gain/2), while self-merges do not change it.
*
* - How to decide the exact output linearization:
* - When there are multiple equal-feerate chunks with no dependencies between them, output a
* uniformly random one among the ones with no missing dependent chunks first.
* - Within chunks, repeatedly pick a uniformly random transaction among those with no missing
* dependencies.
*/
template<typename SetType, typename CostModel = SFLDefaultCostModel>
class SpanningForestState
{
private:
/** Internal RNG. */
InsecureRandomContext m_rng;
/** Data type to represent indexing into m_tx_data. */
using TxIdx = DepGraphIndex;
/** Data type to represent indexing into m_set_info. Use the smallest type possible to improve
* cache locality. */
using SetIdx = std::conditional_t<(SetType::Size() <= 0xff),
uint8_t,
std::conditional_t<(SetType::Size() <= 0xffff),
uint16_t,
uint32_t>>;
/** An invalid SetIdx. */
static constexpr SetIdx INVALID_SET_IDX = SetIdx(-1);
/** Structure with information about a single transaction. */
struct TxData {
/** The top set for every active child dependency this transaction has, indexed by child
* TxIdx. Only defined for indexes in active_children. */
std::array<SetIdx, SetType::Size()> dep_top_idx;
/** The set of parent transactions of this transaction. Immutable after construction. */
SetType parents;
/** The set of child transactions of this transaction. Immutable after construction. */
SetType children;
/** The set of child transactions reachable through an active dependency. */
SetType active_children;
/** Which chunk this transaction belongs to. */
SetIdx chunk_idx;
};
/** The set of all TxIdx's of transactions in the cluster indexing into m_tx_data. */
SetType m_transaction_idxs;
/** The set of all chunk SetIdx's. This excludes the SetIdxs that refer to active
* dependencies' tops. */
SetType m_chunk_idxs;
/** The set of all SetIdx's that appear in m_suboptimal_chunks. Note that they do not need to
* be chunks: some of these sets may have been converted to a dependency's top set since being
* added to m_suboptimal_chunks. */
SetType m_suboptimal_idxs;
/** Information about each transaction (and chunks). Keeps the "holes" from DepGraph during
* construction. Indexed by TxIdx. */
std::vector<TxData> m_tx_data;
/** Information about each set (chunk, or active dependency top set). Indexed by SetIdx. */
std::vector<SetInfo<SetType>> m_set_info;
/** For each chunk, indexed by SetIdx, the set of out-of-chunk reachable transactions, in the
* upwards (.first) and downwards (.second) direction. */
std::vector<std::pair<SetType, SetType>> m_reachable;
/** A FIFO of chunk SetIdxs for chunks that may be improved still. */
VecDeque<SetIdx> m_suboptimal_chunks;
/** A FIFO of chunk indexes with a pivot transaction in them, and a flag to indicate their
* status:
* - bit 1: currently attempting to move the pivot down, rather than up.
* - bit 2: this is the second stage, so we have already tried moving the pivot in the other
* direction.
*/
VecDeque<std::tuple<SetIdx, TxIdx, unsigned>> m_nonminimal_chunks;
/** The DepGraph we are trying to linearize. */
const DepGraph<SetType>& m_depgraph;
/** Accounting for the cost of this computation. */
CostModel m_cost;
/** Pick a random transaction within a set (which must be non-empty). */
TxIdx PickRandomTx(const SetType& tx_idxs) noexcept
{
Assume(tx_idxs.Any());
unsigned pos = m_rng.randrange<unsigned>(tx_idxs.Count());
for (auto tx_idx : tx_idxs) {
if (pos == 0) return tx_idx;
--pos;
}
Assume(false);
return TxIdx(-1);
}
/** Find the set of out-of-chunk transactions reachable from tx_idxs, both in upwards and
* downwards direction. Only used by SanityCheck to verify the precomputed reachable sets in
* m_reachable that are maintained by Activate/Deactivate. */
std::pair<SetType, SetType> GetReachable(const SetType& tx_idxs) const noexcept
{
SetType parents, children;
for (auto tx_idx : tx_idxs) {
const auto& tx_data = m_tx_data[tx_idx];
parents |= tx_data.parents;
children |= tx_data.children;
}
return {parents - tx_idxs, children - tx_idxs};
}
/** Make the inactive dependency from child to parent, which must not be in the same chunk
* already, active. Returns the merged chunk idx. */
SetIdx Activate(TxIdx parent_idx, TxIdx child_idx) noexcept
{
m_cost.ActivateBegin();
// Gather and check information about the parent and child transactions.
auto& parent_data = m_tx_data[parent_idx];
auto& child_data = m_tx_data[child_idx];
Assume(parent_data.children[child_idx]);
Assume(!parent_data.active_children[child_idx]);
// Get the set index of the chunks the parent and child are currently in. The parent chunk
// will become the top set of the newly activated dependency, while the child chunk will be
// grown to become the merged chunk.
auto parent_chunk_idx = parent_data.chunk_idx;
auto child_chunk_idx = child_data.chunk_idx;
Assume(parent_chunk_idx != child_chunk_idx);
Assume(m_chunk_idxs[parent_chunk_idx]);
Assume(m_chunk_idxs[child_chunk_idx]);
auto& top_info = m_set_info[parent_chunk_idx];
auto& bottom_info = m_set_info[child_chunk_idx];
// Consider the following example:
//
// A A There are two chunks, ABC and DEF, and the inactive E->C dependency
// / \ / \ is activated, resulting in a single chunk ABCDEF.
// B C B C
// : ==> | Dependency | top set before | top set after | change
// D E D E B->A | AC | ACDEF | +DEF
// \ / \ / C->A | AB | AB |
// F F F->D | D | D |
// F->E | E | ABCE | +ABC
//
// The common pattern here is that any dependency which has the parent or child of the
// dependency being activated (E->C here) in its top set, will have the opposite part added
// to it. This is true for B->A and F->E, but not for C->A and F->D.
//
// Traverse the old parent chunk top_info (ABC in example), and add bottom_info (DEF) to
// every dependency's top set which has the parent (C) in it. At the same time, change the
// chunk_idx for each to be child_chunk_idx, which becomes the set for the merged chunk.
for (auto tx_idx : top_info.transactions) {
auto& tx_data = m_tx_data[tx_idx];
tx_data.chunk_idx = child_chunk_idx;
for (auto dep_child_idx : tx_data.active_children) {
auto& dep_top_info = m_set_info[tx_data.dep_top_idx[dep_child_idx]];
if (dep_top_info.transactions[parent_idx]) dep_top_info |= bottom_info;
}
}
// Traverse the old child chunk bottom_info (DEF in example), and add top_info (ABC) to
// every dependency's top set which has the child (E) in it.
for (auto tx_idx : bottom_info.transactions) {
auto& tx_data = m_tx_data[tx_idx];
for (auto dep_child_idx : tx_data.active_children) {
auto& dep_top_info = m_set_info[tx_data.dep_top_idx[dep_child_idx]];
if (dep_top_info.transactions[child_idx]) dep_top_info |= top_info;
}
}
// Merge top_info into bottom_info, which becomes the merged chunk.
bottom_info |= top_info;
// Compute merged sets of reachable transactions from the new chunk, based on the input
// chunks' reachable sets.
m_reachable[child_chunk_idx].first |= m_reachable[parent_chunk_idx].first;
m_reachable[child_chunk_idx].second |= m_reachable[parent_chunk_idx].second;
m_reachable[child_chunk_idx].first -= bottom_info.transactions;
m_reachable[child_chunk_idx].second -= bottom_info.transactions;
// Make parent chunk the set for the new active dependency.
parent_data.dep_top_idx[child_idx] = parent_chunk_idx;
parent_data.active_children.Set(child_idx);
m_chunk_idxs.Reset(parent_chunk_idx);
// Return the newly merged chunk.
m_cost.ActivateEnd(/*num_deps=*/bottom_info.transactions.Count() - 1);
return child_chunk_idx;
}
/** Make a specified active dependency inactive. Returns the created parent and child chunk
* indexes. */
std::pair<SetIdx, SetIdx> Deactivate(TxIdx parent_idx, TxIdx child_idx) noexcept
{
m_cost.DeactivateBegin();
// Gather and check information about the parent transactions.
auto& parent_data = m_tx_data[parent_idx];
Assume(parent_data.children[child_idx]);
Assume(parent_data.active_children[child_idx]);
// Get the top set of the active dependency (which will become the parent chunk) and the
// chunk set the transactions are currently in (which will become the bottom chunk).
auto parent_chunk_idx = parent_data.dep_top_idx[child_idx];
auto child_chunk_idx = parent_data.chunk_idx;
Assume(parent_chunk_idx != child_chunk_idx);
Assume(m_chunk_idxs[child_chunk_idx]);
Assume(!m_chunk_idxs[parent_chunk_idx]); // top set, not a chunk
auto& top_info = m_set_info[parent_chunk_idx];
auto& bottom_info = m_set_info[child_chunk_idx];
// Remove the active dependency.
parent_data.active_children.Reset(child_idx);
m_chunk_idxs.Set(parent_chunk_idx);
auto ntx = bottom_info.transactions.Count();
// Subtract the top_info from the bottom_info, as it will become the child chunk.
bottom_info -= top_info;
// See the comment above in Activate(). We perform the opposite operations here, removing
// instead of adding. Simultaneously, aggregate the top/bottom's union of parents/children.
SetType top_parents, top_children;
for (auto tx_idx : top_info.transactions) {
auto& tx_data = m_tx_data[tx_idx];
tx_data.chunk_idx = parent_chunk_idx;
top_parents |= tx_data.parents;
top_children |= tx_data.children;
for (auto dep_child_idx : tx_data.active_children) {
auto& dep_top_info = m_set_info[tx_data.dep_top_idx[dep_child_idx]];
if (dep_top_info.transactions[parent_idx]) dep_top_info -= bottom_info;
}
}
SetType bottom_parents, bottom_children;
for (auto tx_idx : bottom_info.transactions) {
auto& tx_data = m_tx_data[tx_idx];
bottom_parents |= tx_data.parents;
bottom_children |= tx_data.children;
for (auto dep_child_idx : tx_data.active_children) {
auto& dep_top_info = m_set_info[tx_data.dep_top_idx[dep_child_idx]];
if (dep_top_info.transactions[child_idx]) dep_top_info -= top_info;
}
}
// Compute the new sets of reachable transactions for each new chunk, based on the
// top/bottom parents and children computed above.
m_reachable[parent_chunk_idx].first = top_parents - top_info.transactions;
m_reachable[parent_chunk_idx].second = top_children - top_info.transactions;
m_reachable[child_chunk_idx].first = bottom_parents - bottom_info.transactions;
m_reachable[child_chunk_idx].second = bottom_children - bottom_info.transactions;
// Return the two new set idxs.
m_cost.DeactivateEnd(/*num_deps=*/ntx - 1);
return {parent_chunk_idx, child_chunk_idx};
}
/** Activate a dependency from the bottom set to the top set, which must exist. Return the
* index of the merged chunk. */
SetIdx MergeChunks(SetIdx top_idx, SetIdx bottom_idx) noexcept
{
m_cost.MergeChunksBegin();
Assume(m_chunk_idxs[top_idx]);
Assume(m_chunk_idxs[bottom_idx]);
auto& top_chunk_info = m_set_info[top_idx];
auto& bottom_chunk_info = m_set_info[bottom_idx];
// Count the number of dependencies between bottom_chunk and top_chunk.
unsigned num_deps{0};
for (auto tx_idx : top_chunk_info.transactions) {
auto& tx_data = m_tx_data[tx_idx];
num_deps += (tx_data.children & bottom_chunk_info.transactions).Count();
}
m_cost.MergeChunksMid(/*num_txns=*/top_chunk_info.transactions.Count());
Assume(num_deps > 0);
// Uniformly randomly pick one of them and activate it.
unsigned pick = m_rng.randrange(num_deps);
unsigned num_steps = 0;
for (auto tx_idx : top_chunk_info.transactions) {
++num_steps;
auto& tx_data = m_tx_data[tx_idx];
auto intersect = tx_data.children & bottom_chunk_info.transactions;
auto count = intersect.Count();
if (pick < count) {
for (auto child_idx : intersect) {
if (pick == 0) {
m_cost.MergeChunksEnd(/*num_steps=*/num_steps);
return Activate(tx_idx, child_idx);
}
--pick;
}
Assume(false);
break;
}
pick -= count;
}
Assume(false);
return INVALID_SET_IDX;
}
/** Activate a dependency from chunk_idx to merge_chunk_idx (if !DownWard), or a dependency
* from merge_chunk_idx to chunk_idx (if DownWard). Return the index of the merged chunk. */
template<bool DownWard>
SetIdx MergeChunksDirected(SetIdx chunk_idx, SetIdx merge_chunk_idx) noexcept
{
if constexpr (DownWard) {
return MergeChunks(chunk_idx, merge_chunk_idx);
} else {
return MergeChunks(merge_chunk_idx, chunk_idx);
}
}
/** Determine which chunk to merge chunk_idx with, or INVALID_SET_IDX if none. */
template<bool DownWard>
SetIdx PickMergeCandidate(SetIdx chunk_idx) noexcept
{
m_cost.PickMergeCandidateBegin();
/** Information about the chunk. */
Assume(m_chunk_idxs[chunk_idx]);
auto& chunk_info = m_set_info[chunk_idx];
// Iterate over all chunks reachable from this one. For those depended-on chunks,
// remember the highest-feerate (if DownWard) or lowest-feerate (if !DownWard) one.
// If multiple equal-feerate candidate chunks to merge with exist, pick a random one
// among them.
/** The minimum feerate (if downward) or maximum feerate (if upward) to consider when
* looking for candidate chunks to merge with. Initially, this is the original chunk's
* feerate, but is updated to be the current best candidate whenever one is found. */
FeeFrac best_other_chunk_feerate = chunk_info.feerate;
/** The chunk index for the best candidate chunk to merge with. INVALID_SET_IDX if none. */
SetIdx best_other_chunk_idx = INVALID_SET_IDX;
/** We generate random tiebreak values to pick between equal-feerate candidate chunks.
* This variable stores the tiebreak of the current best candidate. */
uint64_t best_other_chunk_tiebreak{0};
/** Which parent/child transactions we still need to process the chunks for. */
auto todo = DownWard ? m_reachable[chunk_idx].second : m_reachable[chunk_idx].first;
unsigned steps = 0;
while (todo.Any()) {
++steps;
// Find a chunk for a transaction in todo, and remove all its transactions from todo.
auto reached_chunk_idx = m_tx_data[todo.First()].chunk_idx;
auto& reached_chunk_info = m_set_info[reached_chunk_idx];
todo -= reached_chunk_info.transactions;
// See if it has an acceptable feerate.
auto cmp = DownWard ? FeeRateCompare(best_other_chunk_feerate, reached_chunk_info.feerate)
: FeeRateCompare(reached_chunk_info.feerate, best_other_chunk_feerate);
if (cmp > 0) continue;
uint64_t tiebreak = m_rng.rand64();
if (cmp < 0 || tiebreak >= best_other_chunk_tiebreak) {
best_other_chunk_feerate = reached_chunk_info.feerate;
best_other_chunk_idx = reached_chunk_idx;
best_other_chunk_tiebreak = tiebreak;
}
}
Assume(steps <= m_set_info.size());
m_cost.PickMergeCandidateEnd(/*num_steps=*/steps);
return best_other_chunk_idx;
}
/** Perform an upward or downward merge step, on the specified chunk. Returns the merged chunk,
* or INVALID_SET_IDX if no merge took place. */
template<bool DownWard>
SetIdx MergeStep(SetIdx chunk_idx) noexcept
{
auto merge_chunk_idx = PickMergeCandidate<DownWard>(chunk_idx);
if (merge_chunk_idx == INVALID_SET_IDX) return INVALID_SET_IDX;
chunk_idx = MergeChunksDirected<DownWard>(chunk_idx, merge_chunk_idx);
Assume(chunk_idx != INVALID_SET_IDX);
return chunk_idx;
}
/** Perform an upward or downward merge sequence on the specified chunk. */
template<bool DownWard>
void MergeSequence(SetIdx chunk_idx) noexcept
{
Assume(m_chunk_idxs[chunk_idx]);
while (true) {
auto merged_chunk_idx = MergeStep<DownWard>(chunk_idx);
if (merged_chunk_idx == INVALID_SET_IDX) break;
chunk_idx = merged_chunk_idx;
}
// Add the chunk to the queue of improvable chunks, if it wasn't already there.
if (!m_suboptimal_idxs[chunk_idx]) {
m_suboptimal_idxs.Set(chunk_idx);
m_suboptimal_chunks.push_back(chunk_idx);
}
}
/** Split a chunk, and then merge the resulting two chunks to make the graph topological
* again. */
void Improve(TxIdx parent_idx, TxIdx child_idx) noexcept
{
// Deactivate the specified dependency, splitting it into two new chunks: a top containing
// the parent, and a bottom containing the child. The top should have a higher feerate.
auto [parent_chunk_idx, child_chunk_idx] = Deactivate(parent_idx, child_idx);
// At this point we have exactly two chunks which may violate topology constraints (the
// parent chunk and child chunk that were produced by deactivation). We can fix
// these using just merge sequences, one upwards and one downwards, avoiding the need for a
// full MakeTopological.
const auto& parent_reachable = m_reachable[parent_chunk_idx].first;
const auto& child_chunk_txn = m_set_info[child_chunk_idx].transactions;
if (parent_reachable.Overlaps(child_chunk_txn)) {
// The parent chunk has a dependency on a transaction in the child chunk. In this case,
// the parent needs to merge back with the child chunk (a self-merge), and no other
// merges are needed. Special-case this, so the overhead of PickMergeCandidate and
// MergeSequence can be avoided.
// In the self-merge, the roles reverse: the parent chunk (from the split) depends
// on the child chunk, so child_chunk_idx is the "top" and parent_chunk_idx is the
// "bottom" for MergeChunks.
auto merged_chunk_idx = MergeChunks(child_chunk_idx, parent_chunk_idx);
if (!m_suboptimal_idxs[merged_chunk_idx]) {
m_suboptimal_idxs.Set(merged_chunk_idx);
m_suboptimal_chunks.push_back(merged_chunk_idx);
}
} else {
// Merge the top chunk with lower-feerate chunks it depends on.
MergeSequence<false>(parent_chunk_idx);
// Merge the bottom chunk with higher-feerate chunks that depend on it.
MergeSequence<true>(child_chunk_idx);
}
}
/** Determine the next chunk to optimize, or INVALID_SET_IDX if none. */
SetIdx PickChunkToOptimize() noexcept
{
m_cost.PickChunkToOptimizeBegin();
unsigned steps{0};
while (!m_suboptimal_chunks.empty()) {
++steps;
// Pop an entry from the potentially-suboptimal chunk queue.
SetIdx chunk_idx = m_suboptimal_chunks.front();
Assume(m_suboptimal_idxs[chunk_idx]);
m_suboptimal_idxs.Reset(chunk_idx);
m_suboptimal_chunks.pop_front();
if (m_chunk_idxs[chunk_idx]) {
m_cost.PickChunkToOptimizeEnd(/*num_steps=*/steps);
return chunk_idx;
}
// If what was popped is not currently a chunk, continue. This may
// happen when a split chunk merges in Improve() with one or more existing chunks that
// are themselves on the suboptimal queue already.
}
m_cost.PickChunkToOptimizeEnd(/*num_steps=*/steps);
return INVALID_SET_IDX;
}
/** Find a (parent, child) dependency to deactivate in chunk_idx, or (-1, -1) if none. */
std::pair<TxIdx, TxIdx> PickDependencyToSplit(SetIdx chunk_idx) noexcept
{
m_cost.PickDependencyToSplitBegin();
Assume(m_chunk_idxs[chunk_idx]);
auto& chunk_info = m_set_info[chunk_idx];
// Remember the best dependency {par, chl} seen so far.
std::pair<TxIdx, TxIdx> candidate_dep = {TxIdx(-1), TxIdx(-1)};
uint64_t candidate_tiebreak = 0;
// Iterate over all transactions.
for (auto tx_idx : chunk_info.transactions) {
const auto& tx_data = m_tx_data[tx_idx];
// Iterate over all active child dependencies of the transaction.
for (auto child_idx : tx_data.active_children) {
auto& dep_top_info = m_set_info[tx_data.dep_top_idx[child_idx]];
// Skip if this dependency is ineligible (the top chunk that would be created
// does not have higher feerate than the chunk it is currently part of).
auto cmp = FeeRateCompare(dep_top_info.feerate, chunk_info.feerate);
if (cmp <= 0) continue;
// Generate a random tiebreak for this dependency, and reject it if its tiebreak
// is worse than the best so far. This means that among all eligible
// dependencies, a uniformly random one will be chosen.
uint64_t tiebreak = m_rng.rand64();
if (tiebreak < candidate_tiebreak) continue;
// Remember this as our (new) candidate dependency.
candidate_dep = {tx_idx, child_idx};
candidate_tiebreak = tiebreak;
}
}
m_cost.PickDependencyToSplitEnd(/*num_txns=*/chunk_info.transactions.Count());
return candidate_dep;
}
public:
/** Construct a spanning forest for the given DepGraph, with every transaction in its own chunk
* (not topological). */
explicit SpanningForestState(const DepGraph<SetType>& depgraph LIFETIMEBOUND, uint64_t rng_seed, const CostModel& cost = CostModel{}) noexcept :
m_rng(rng_seed), m_depgraph(depgraph), m_cost(cost)
{
m_cost.InitializeBegin();
m_transaction_idxs = depgraph.Positions();
auto num_transactions = m_transaction_idxs.Count();
m_tx_data.resize(depgraph.PositionRange());
m_set_info.resize(num_transactions);
m_reachable.resize(num_transactions);
size_t num_chunks = 0;
size_t num_deps = 0;
for (auto tx_idx : m_transaction_idxs) {
// Fill in transaction data.
auto& tx_data = m_tx_data[tx_idx];
tx_data.parents = depgraph.GetReducedParents(tx_idx);
for (auto parent_idx : tx_data.parents) {
m_tx_data[parent_idx].children.Set(tx_idx);
}
num_deps += tx_data.parents.Count();
// Create a singleton chunk for it.
tx_data.chunk_idx = num_chunks;
m_set_info[num_chunks++] = SetInfo(depgraph, tx_idx);
}
// Set the reachable transactions for each chunk to the transactions' parents and children.
for (SetIdx chunk_idx = 0; chunk_idx < num_transactions; ++chunk_idx) {
auto& tx_data = m_tx_data[m_set_info[chunk_idx].transactions.First()];
m_reachable[chunk_idx].first = tx_data.parents;
m_reachable[chunk_idx].second = tx_data.children;
}
Assume(num_chunks == num_transactions);
// Mark all chunk sets as chunks.
m_chunk_idxs = SetType::Fill(num_chunks);
m_cost.InitializeEnd(/*num_txns=*/num_chunks, /*num_deps=*/num_deps);
}
/** Load an existing linearization. Must be called immediately after constructor. The result is
* topological if the linearization is valid. Otherwise, MakeTopological still needs to be
* called. */
void LoadLinearization(std::span<const DepGraphIndex> old_linearization) noexcept
{
// Add transactions one by one, in order of existing linearization.
for (DepGraphIndex tx_idx : old_linearization) {
auto chunk_idx = m_tx_data[tx_idx].chunk_idx;
// Merge the chunk upwards, as long as merging succeeds.
while (true) {
chunk_idx = MergeStep<false>(chunk_idx);
if (chunk_idx == INVALID_SET_IDX) break;
}
}
}
/** Make state topological. Can be called after constructing, or after LoadLinearization. */
void MakeTopological() noexcept
{
m_cost.MakeTopologicalBegin();
Assume(m_suboptimal_chunks.empty());
/** What direction to initially merge chunks in; one of the two directions is enough. This
* is sufficient because if a non-topological inactive dependency exists between two
* chunks, at least one of the two chunks will eventually be processed in a direction that
* discovers it - either the lower chunk tries upward, or the upper chunk tries downward.
* Chunks that are the result of the merging are always tried in both directions. */
unsigned init_dir = m_rng.randbool();
/** Which chunks are the result of merging, and thus need merge attempts in both
* directions. */
SetType merged_chunks;
// Mark chunks as suboptimal.
m_suboptimal_idxs = m_chunk_idxs;
for (auto chunk_idx : m_chunk_idxs) {
m_suboptimal_chunks.emplace_back(chunk_idx);
// Randomize the initial order of suboptimal chunks in the queue.
SetIdx j = m_rng.randrange<SetIdx>(m_suboptimal_chunks.size());
if (j != m_suboptimal_chunks.size() - 1) {
std::swap(m_suboptimal_chunks.back(), m_suboptimal_chunks[j]);
}
}
unsigned chunks = m_chunk_idxs.Count();
unsigned steps = 0;
while (!m_suboptimal_chunks.empty()) {
++steps;
// Pop an entry from the potentially-suboptimal chunk queue.
SetIdx chunk_idx = m_suboptimal_chunks.front();
m_suboptimal_chunks.pop_front();
Assume(m_suboptimal_idxs[chunk_idx]);
m_suboptimal_idxs.Reset(chunk_idx);
// If what was popped is not currently a chunk, continue. This may
// happen when it was merged with something else since being added.
if (!m_chunk_idxs[chunk_idx]) continue;
/** What direction(s) to attempt merging in. 1=up, 2=down, 3=both. */
unsigned direction = merged_chunks[chunk_idx] ? 3 : init_dir + 1;
int flip = m_rng.randbool();
for (int i = 0; i < 2; ++i) {
if (i ^ flip) {
if (!(direction & 1)) continue;
// Attempt to merge the chunk upwards.
auto result_up = MergeStep<false>(chunk_idx);
if (result_up != INVALID_SET_IDX) {
if (!m_suboptimal_idxs[result_up]) {
m_suboptimal_idxs.Set(result_up);
m_suboptimal_chunks.push_back(result_up);
}
merged_chunks.Set(result_up);
break;
}
} else {
if (!(direction & 2)) continue;
// Attempt to merge the chunk downwards.
auto result_down = MergeStep<true>(chunk_idx);
if (result_down != INVALID_SET_IDX) {
if (!m_suboptimal_idxs[result_down]) {
m_suboptimal_idxs.Set(result_down);
m_suboptimal_chunks.push_back(result_down);
}
merged_chunks.Set(result_down);
break;
}
}
}
}
m_cost.MakeTopologicalEnd(/*num_chunks=*/chunks, /*num_steps=*/steps);
}
/** Initialize the data structure for optimization. It must be topological already. */
void StartOptimizing() noexcept
{
m_cost.StartOptimizingBegin();
Assume(m_suboptimal_chunks.empty());
// Mark chunks suboptimal.
m_suboptimal_idxs = m_chunk_idxs;
for (auto chunk_idx : m_chunk_idxs) {
m_suboptimal_chunks.push_back(chunk_idx);
// Randomize the initial order of suboptimal chunks in the queue.
SetIdx j = m_rng.randrange<SetIdx>(m_suboptimal_chunks.size());
if (j != m_suboptimal_chunks.size() - 1) {
std::swap(m_suboptimal_chunks.back(), m_suboptimal_chunks[j]);
}
}
m_cost.StartOptimizingEnd(/*num_chunks=*/m_suboptimal_chunks.size());
}
/** Try to improve the forest. Returns false if it is optimal, true otherwise. */
bool OptimizeStep() noexcept
{
auto chunk_idx = PickChunkToOptimize();
if (chunk_idx == INVALID_SET_IDX) {
// No improvable chunk was found, we are done.
return false;
}
auto [parent_idx, child_idx] = PickDependencyToSplit(chunk_idx);
if (parent_idx == TxIdx(-1)) {
// Nothing to improve in chunk_idx. Need to continue with other chunks, if any.
return !m_suboptimal_chunks.empty();
}
// Deactivate the found dependency and then make the state topological again with a
// sequence of merges.
Improve(parent_idx, child_idx);
return true;
}
/** Initialize data structure for minimizing the chunks. Can only be called if state is known
* to be optimal. OptimizeStep() cannot be called anymore afterwards. */
void StartMinimizing() noexcept
{
m_cost.StartMinimizingBegin();
m_nonminimal_chunks.clear();
m_nonminimal_chunks.reserve(m_transaction_idxs.Count());
// Gather all chunks, and for each, add it with a random pivot in it, and a random initial
// direction, to m_nonminimal_chunks.
for (auto chunk_idx : m_chunk_idxs) {
TxIdx pivot_idx = PickRandomTx(m_set_info[chunk_idx].transactions);
m_nonminimal_chunks.emplace_back(chunk_idx, pivot_idx, m_rng.randbits<1>());
// Randomize the initial order of nonminimal chunks in the queue.
SetIdx j = m_rng.randrange<SetIdx>(m_nonminimal_chunks.size());
if (j != m_nonminimal_chunks.size() - 1) {
std::swap(m_nonminimal_chunks.back(), m_nonminimal_chunks[j]);
}
}
m_cost.StartMinimizingEnd(/*num_chunks=*/m_nonminimal_chunks.size());
}
/** Try to reduce a chunk's size. Returns false if all chunks are minimal, true otherwise. */
bool MinimizeStep() noexcept
{
// If the queue of potentially-non-minimal chunks is empty, we are done.
if (m_nonminimal_chunks.empty()) return false;
m_cost.MinimizeStepBegin();
// Pop an entry from the potentially-non-minimal chunk queue.
auto [chunk_idx, pivot_idx, flags] = m_nonminimal_chunks.front();
m_nonminimal_chunks.pop_front();
auto& chunk_info = m_set_info[chunk_idx];
/** Whether to move the pivot down rather than up. */
bool move_pivot_down = flags & 1;
/** Whether this is already the second stage. */
bool second_stage = flags & 2;
// Find a random dependency whose top and bottom set feerates are equal, and which has
// pivot in bottom set (if move_pivot_down) or in top set (if !move_pivot_down).
std::pair<TxIdx, TxIdx> candidate_dep;
uint64_t candidate_tiebreak{0};
bool have_any = false;
// Iterate over all transactions.
for (auto tx_idx : chunk_info.transactions) {
const auto& tx_data = m_tx_data[tx_idx];
// Iterate over all active child dependencies of the transaction.
for (auto child_idx : tx_data.active_children) {
const auto& dep_top_info = m_set_info[tx_data.dep_top_idx[child_idx]];
// Skip if this dependency does not have equal top and bottom set feerates. Note
// that the top cannot have higher feerate than the bottom, or OptimizeSteps would
// have dealt with it.
if (dep_top_info.feerate << chunk_info.feerate) continue;
have_any = true;
// Skip if this dependency does not have pivot in the right place.
if (move_pivot_down == dep_top_info.transactions[pivot_idx]) continue;
// Remember this as our chosen dependency if it has a better tiebreak.
uint64_t tiebreak = m_rng.rand64() | 1;
if (tiebreak > candidate_tiebreak) {
candidate_tiebreak = tiebreak;
candidate_dep = {tx_idx, child_idx};
}
}
}
m_cost.MinimizeStepMid(/*num_txns=*/chunk_info.transactions.Count());
// If no dependencies have equal top and bottom set feerate, this chunk is minimal.
if (!have_any) return true;
// If all found dependencies have the pivot in the wrong place, try moving it in the other
// direction. If this was the second stage already, we are done.
if (candidate_tiebreak == 0) {
// Switch to other direction, and to second phase.
flags ^= 3;
if (!second_stage) m_nonminimal_chunks.emplace_back(chunk_idx, pivot_idx, flags);
return true;
}
// Otherwise, deactivate the dependency that was found.
auto [parent_chunk_idx, child_chunk_idx] = Deactivate(candidate_dep.first, candidate_dep.second);
// Determine if there is a dependency from the new bottom to the new top (opposite from the
// dependency that was just deactivated).
auto& parent_reachable = m_reachable[parent_chunk_idx].first;
auto& child_chunk_txn = m_set_info[child_chunk_idx].transactions;
if (parent_reachable.Overlaps(child_chunk_txn)) {
// A self-merge is needed. Note that the child_chunk_idx is the top, and
// parent_chunk_idx is the bottom, because we activate a dependency in the reverse
// direction compared to the deactivation above.
auto merged_chunk_idx = MergeChunks(child_chunk_idx, parent_chunk_idx);
// Re-insert the chunk into the queue, in the same direction. Note that the chunk_idx
// will have changed.
m_nonminimal_chunks.emplace_back(merged_chunk_idx, pivot_idx, flags);
m_cost.MinimizeStepEnd(/*split=*/false);
} else {
// No self-merge happens, and thus we have found a way to split the chunk. Create two
// smaller chunks, and add them to the queue. The one that contains the current pivot
// gets to continue with it in the same direction, to minimize the number of times we
// alternate direction. If we were in the second phase already, the newly created chunk
// inherits that too, because we know no split with the pivot on the other side is
// possible already. The new chunk without the current pivot gets a new randomly-chosen
// one.
if (move_pivot_down) {
auto parent_pivot_idx = PickRandomTx(m_set_info[parent_chunk_idx].transactions);
m_nonminimal_chunks.emplace_back(parent_chunk_idx, parent_pivot_idx, m_rng.randbits<1>());
m_nonminimal_chunks.emplace_back(child_chunk_idx, pivot_idx, flags);
} else {
auto child_pivot_idx = PickRandomTx(m_set_info[child_chunk_idx].transactions);
m_nonminimal_chunks.emplace_back(parent_chunk_idx, pivot_idx, flags);
m_nonminimal_chunks.emplace_back(child_chunk_idx, child_pivot_idx, m_rng.randbits<1>());
}
if (m_rng.randbool()) {
std::swap(m_nonminimal_chunks.back(), m_nonminimal_chunks[m_nonminimal_chunks.size() - 2]);
}
m_cost.MinimizeStepEnd(/*split=*/true);
}
return true;
}
/** Construct a topologically-valid linearization from the current forest state. Must be
* topological. fallback_order is a comparator that defines a strong order for DepGraphIndexes
* in this cluster, used to order equal-feerate transactions and chunks.
*
* Specifically, the resulting order consists of:
* - The chunks of the current SFL state, sorted by (in decreasing order of priority):
* - topology (parents before children)
* - highest chunk feerate first
* - smallest chunk size first
* - the chunk with the lowest maximum transaction, by fallback_order, first
* - The transactions within a chunk, sorted by (in decreasing order of priority):
* - topology (parents before children)
* - highest tx feerate first
* - smallest tx size first
* - the lowest transaction, by fallback_order, first
*/
std::vector<DepGraphIndex> GetLinearization(const StrongComparator<DepGraphIndex> auto& fallback_order) noexcept
{
m_cost.GetLinearizationBegin();
/** The output linearization. */
std::vector<DepGraphIndex> ret;
ret.reserve(m_set_info.size());
/** A heap with all chunks (by set index) that can currently be included, sorted by
* chunk feerate (high to low), chunk size (small to large), and by least maximum element
* according to the fallback order (which is the second pair element). */
std::vector<std::pair<SetIdx, TxIdx>> ready_chunks;
/** For every chunk, indexed by SetIdx, the number of unmet dependencies the chunk has on
* other chunks (not including dependencies within the chunk itself). */
std::vector<TxIdx> chunk_deps(m_set_info.size(), 0);
/** For every transaction, indexed by TxIdx, the number of unmet dependencies the
* transaction has. */
std::vector<TxIdx> tx_deps(m_tx_data.size(), 0);
/** A heap with all transactions within the current chunk that can be included, sorted by
* tx feerate (high to low), tx size (small to large), and fallback order. */
std::vector<TxIdx> ready_tx;
// Populate chunk_deps and tx_deps.
unsigned num_deps{0};
for (TxIdx chl_idx : m_transaction_idxs) {
const auto& chl_data = m_tx_data[chl_idx];
tx_deps[chl_idx] = chl_data.parents.Count();
num_deps += tx_deps[chl_idx];
auto chl_chunk_idx = chl_data.chunk_idx;
auto& chl_chunk_info = m_set_info[chl_chunk_idx];
chunk_deps[chl_chunk_idx] += (chl_data.parents - chl_chunk_info.transactions).Count();
}
/** Function to compute the highest element of a chunk, by fallback_order. */
auto max_fallback_fn = [&](SetIdx chunk_idx) noexcept {
auto& chunk = m_set_info[chunk_idx].transactions;
auto it = chunk.begin();
DepGraphIndex ret = *it;
++it;
while (it != chunk.end()) {
if (fallback_order(*it, ret) > 0) ret = *it;
++it;
}
return ret;
};
/** Comparison function for the transaction heap. Note that it is a max-heap, so
* tx_cmp_fn(a, b) == true means "a appears after b in the linearization". */
auto tx_cmp_fn = [&](const auto& a, const auto& b) noexcept {
// Bail out for identical transactions.
if (a == b) return false;
// First sort by increasing transaction feerate.
auto& a_feerate = m_depgraph.FeeRate(a);
auto& b_feerate = m_depgraph.FeeRate(b);
auto feerate_cmp = FeeRateCompare(a_feerate, b_feerate);
if (feerate_cmp != 0) return feerate_cmp < 0;
// Then by decreasing transaction size.
if (a_feerate.size != b_feerate.size) {
return a_feerate.size > b_feerate.size;
}
// Tie-break by decreasing fallback_order.
auto fallback_cmp = fallback_order(a, b);
if (fallback_cmp != 0) return fallback_cmp > 0;
// This should not be hit, because fallback_order defines a strong ordering.
Assume(false);
return a < b;
};
// Construct a heap with all chunks that have no out-of-chunk dependencies.
/** Comparison function for the chunk heap. Note that it is a max-heap, so
* chunk_cmp_fn(a, b) == true means "a appears after b in the linearization". */
auto chunk_cmp_fn = [&](const auto& a, const auto& b) noexcept {
// Bail out for identical chunks.
if (a.first == b.first) return false;
// First sort by increasing chunk feerate.
auto& chunk_feerate_a = m_set_info[a.first].feerate;
auto& chunk_feerate_b = m_set_info[b.first].feerate;
auto feerate_cmp = FeeRateCompare(chunk_feerate_a, chunk_feerate_b);
if (feerate_cmp != 0) return feerate_cmp < 0;
// Then by decreasing chunk size.
if (chunk_feerate_a.size != chunk_feerate_b.size) {
return chunk_feerate_a.size > chunk_feerate_b.size;
}
// Tie-break by decreasing fallback_order.
auto fallback_cmp = fallback_order(a.second, b.second);
if (fallback_cmp != 0) return fallback_cmp > 0;
// This should not be hit, because fallback_order defines a strong ordering.
Assume(false);
return a.second < b.second;
};
// Construct a heap with all chunks that have no out-of-chunk dependencies.
for (SetIdx chunk_idx : m_chunk_idxs) {
if (chunk_deps[chunk_idx] == 0) {
ready_chunks.emplace_back(chunk_idx, max_fallback_fn(chunk_idx));
}
}
std::make_heap(ready_chunks.begin(), ready_chunks.end(), chunk_cmp_fn);
// Pop chunks off the heap.
while (!ready_chunks.empty()) {
auto [chunk_idx, _rnd] = ready_chunks.front();
std::pop_heap(ready_chunks.begin(), ready_chunks.end(), chunk_cmp_fn);
ready_chunks.pop_back();
Assume(chunk_deps[chunk_idx] == 0);
const auto& chunk_txn = m_set_info[chunk_idx].transactions;
// Build heap of all includable transactions in chunk.
Assume(ready_tx.empty());
for (TxIdx tx_idx : chunk_txn) {
if (tx_deps[tx_idx] == 0) ready_tx.push_back(tx_idx);
}
Assume(!ready_tx.empty());
std::make_heap(ready_tx.begin(), ready_tx.end(), tx_cmp_fn);
// Pick transactions from the ready heap, append them to linearization, and decrement
// dependency counts.
while (!ready_tx.empty()) {
// Pop an element from the tx_ready heap.
auto tx_idx = ready_tx.front();
std::pop_heap(ready_tx.begin(), ready_tx.end(), tx_cmp_fn);
ready_tx.pop_back();
// Append to linearization.
ret.push_back(tx_idx);
// Decrement dependency counts.
auto& tx_data = m_tx_data[tx_idx];
for (TxIdx chl_idx : tx_data.children) {
auto& chl_data = m_tx_data[chl_idx];
// Decrement tx dependency count.
Assume(tx_deps[chl_idx] > 0);
if (--tx_deps[chl_idx] == 0 && chunk_txn[chl_idx]) {
// Child tx has no dependencies left, and is in this chunk. Add it to the tx heap.
ready_tx.push_back(chl_idx);
std::push_heap(ready_tx.begin(), ready_tx.end(), tx_cmp_fn);
}
// Decrement chunk dependency count if this is out-of-chunk dependency.
if (chl_data.chunk_idx != chunk_idx) {
Assume(chunk_deps[chl_data.chunk_idx] > 0);
if (--chunk_deps[chl_data.chunk_idx] == 0) {
// Child chunk has no dependencies left. Add it to the chunk heap.
ready_chunks.emplace_back(chl_data.chunk_idx, max_fallback_fn(chl_data.chunk_idx));
std::push_heap(ready_chunks.begin(), ready_chunks.end(), chunk_cmp_fn);
}
}
}
}
}
Assume(ret.size() == m_set_info.size());
m_cost.GetLinearizationEnd(/*num_txns=*/m_set_info.size(), /*num_deps=*/num_deps);
return ret;
}
/** Get the diagram for the current state, which must be topological. Test-only.
*
* The linearization produced by GetLinearization() is always at least as good (in the
* CompareChunks() sense) as this diagram, but may be better.
*
* After an OptimizeStep(), the diagram will always be at least as good as before. Once
* OptimizeStep() returns false, the diagram will be equivalent to that produced by
* GetLinearization(), and optimal.
*
* After a MinimizeStep(), the diagram cannot change anymore (in the CompareChunks() sense),
* but its number of segments can increase still. Once MinimizeStep() returns false, the number
* of chunks of the produced linearization will match the number of segments in the diagram.
*/
std::vector<FeeFrac> GetDiagram() const noexcept
{
std::vector<FeeFrac> ret;
for (auto chunk_idx : m_chunk_idxs) {
ret.push_back(m_set_info[chunk_idx].feerate);
}
std::sort(ret.begin(), ret.end(), std::greater{});
return ret;
}
/** Determine how much work was performed so far. */
uint64_t GetCost() const noexcept { return m_cost.GetCost(); }
/** Verify internal consistency of the data structure. */
void SanityCheck() const
{
//
// Verify dependency parent/child information, and build list of (active) dependencies.
//
std::vector<std::pair<TxIdx, TxIdx>> expected_dependencies;
std::vector<std::pair<TxIdx, TxIdx>> all_dependencies;
std::vector<std::pair<TxIdx, TxIdx>> active_dependencies;
for (auto parent_idx : m_depgraph.Positions()) {
for (auto child_idx : m_depgraph.GetReducedChildren(parent_idx)) {
expected_dependencies.emplace_back(parent_idx, child_idx);
}
}
for (auto tx_idx : m_transaction_idxs) {
for (auto child_idx : m_tx_data[tx_idx].children) {
all_dependencies.emplace_back(tx_idx, child_idx);
if (m_tx_data[tx_idx].active_children[child_idx]) {
active_dependencies.emplace_back(tx_idx, child_idx);
}
}
}
std::sort(expected_dependencies.begin(), expected_dependencies.end());
std::sort(all_dependencies.begin(), all_dependencies.end());
assert(expected_dependencies == all_dependencies);
//
// Verify the chunks against the list of active dependencies
//
SetType chunk_cover;
for (auto chunk_idx : m_chunk_idxs) {
const auto& chunk_info = m_set_info[chunk_idx];
// Verify that transactions in the chunk point back to it. This guarantees
// that chunks are non-overlapping.
for (auto tx_idx : chunk_info.transactions) {
assert(m_tx_data[tx_idx].chunk_idx == chunk_idx);
}
assert(!chunk_cover.Overlaps(chunk_info.transactions));
chunk_cover |= chunk_info.transactions;
// Verify the chunk's transaction set: start from an arbitrary chunk transaction,
// and for every active dependency, if it contains the parent or child, add the
// other. It must have exactly N-1 active dependencies in it, guaranteeing it is
// acyclic.
assert(chunk_info.transactions.Any());
SetType expected_chunk = SetType::Singleton(chunk_info.transactions.First());
while (true) {
auto old = expected_chunk;
size_t active_dep_count{0};
for (const auto& [par, chl] : active_dependencies) {
if (expected_chunk[par] || expected_chunk[chl]) {
expected_chunk.Set(par);
expected_chunk.Set(chl);
++active_dep_count;
}
}
if (old == expected_chunk) {
assert(expected_chunk.Count() == active_dep_count + 1);
break;
}
}
assert(chunk_info.transactions == expected_chunk);
// Verify the chunk's feerate.
assert(chunk_info.feerate == m_depgraph.FeeRate(chunk_info.transactions));
// Verify the chunk's reachable transactions.
assert(m_reachable[chunk_idx] == GetReachable(expected_chunk));
// Verify that the chunk's reachable transactions don't include its own transactions.
assert(!m_reachable[chunk_idx].first.Overlaps(chunk_info.transactions));
assert(!m_reachable[chunk_idx].second.Overlaps(chunk_info.transactions));
}
// Verify that together, the chunks cover all transactions.
assert(chunk_cover == m_depgraph.Positions());
//
// Verify transaction data.
//
assert(m_transaction_idxs == m_depgraph.Positions());
for (auto tx_idx : m_transaction_idxs) {
const auto& tx_data = m_tx_data[tx_idx];
// Verify it has a valid chunk index, and that chunk includes this transaction.
assert(m_chunk_idxs[tx_data.chunk_idx]);
assert(m_set_info[tx_data.chunk_idx].transactions[tx_idx]);
// Verify parents/children.
assert(tx_data.parents == m_depgraph.GetReducedParents(tx_idx));
assert(tx_data.children == m_depgraph.GetReducedChildren(tx_idx));
// Verify active_children is a subset of children.
assert(tx_data.active_children.IsSubsetOf(tx_data.children));
// Verify each active child's dep_top_idx points to a valid non-chunk set.
for (auto child_idx : tx_data.active_children) {
assert(tx_data.dep_top_idx[child_idx] < m_set_info.size());
assert(!m_chunk_idxs[tx_data.dep_top_idx[child_idx]]);
}
}
//
// Verify active dependencies' top sets.
//
for (const auto& [par_idx, chl_idx] : active_dependencies) {
// Verify the top set's transactions: it must contain the parent, and for every
// active dependency, except the chl_idx->par_idx dependency itself, if it contains the
// parent or child, it must contain both. It must have exactly N-1 active dependencies
// in it, guaranteeing it is acyclic.
SetType expected_top = SetType::Singleton(par_idx);
while (true) {
auto old = expected_top;
size_t active_dep_count{0};
for (const auto& [par2_idx, chl2_idx] : active_dependencies) {
if (par_idx == par2_idx && chl_idx == chl2_idx) continue;
if (expected_top[par2_idx] || expected_top[chl2_idx]) {
expected_top.Set(par2_idx);
expected_top.Set(chl2_idx);
++active_dep_count;
}
}
if (old == expected_top) {
assert(expected_top.Count() == active_dep_count + 1);
break;
}
}
assert(!expected_top[chl_idx]);
auto& dep_top_info = m_set_info[m_tx_data[par_idx].dep_top_idx[chl_idx]];
assert(dep_top_info.transactions == expected_top);
// Verify the top set's feerate.
assert(dep_top_info.feerate == m_depgraph.FeeRate(dep_top_info.transactions));
}
//
// Verify m_suboptimal_chunks.
//
SetType suboptimal_idxs;
for (size_t i = 0; i < m_suboptimal_chunks.size(); ++i) {
auto chunk_idx = m_suboptimal_chunks[i];
assert(!suboptimal_idxs[chunk_idx]);
suboptimal_idxs.Set(chunk_idx);
}
assert(m_suboptimal_idxs == suboptimal_idxs);
//
// Verify m_nonminimal_chunks.
//
SetType nonminimal_idxs;
for (size_t i = 0; i < m_nonminimal_chunks.size(); ++i) {
auto [chunk_idx, pivot, flags] = m_nonminimal_chunks[i];
assert(m_tx_data[pivot].chunk_idx == chunk_idx);
assert(!nonminimal_idxs[chunk_idx]);
nonminimal_idxs.Set(chunk_idx);
}
assert(nonminimal_idxs.IsSubsetOf(m_chunk_idxs));
}
};
/** Find or improve a linearization for a cluster.
*
* @param[in] depgraph Dependency graph of the cluster to be linearized.
* @param[in] max_cost Upper bound on the amount of work that will be done.
* @param[in] rng_seed A random number seed to control search order. This prevents peers
* from predicting exactly which clusters would be hard for us to
* linearize.
* @param[in] fallback_order A comparator to order transactions, used to sort equal-feerate
* chunks and transactions. See SpanningForestState::GetLinearization
* for details.
* @param[in] old_linearization An existing linearization for the cluster, or empty.
* @param[in] is_topological (Only relevant if old_linearization is not empty) Whether
* old_linearization is topologically valid.
* @return A tuple of:
* - The resulting linearization. It is guaranteed to be at least as
* good (in the feerate diagram sense) as old_linearization.
* - A boolean indicating whether the result is guaranteed to be
* optimal with minimal chunks.
* - How many optimization steps were actually performed.
*/
template<typename SetType>
std::tuple<std::vector<DepGraphIndex>, bool, uint64_t> Linearize(
const DepGraph<SetType>& depgraph,
uint64_t max_cost,
uint64_t rng_seed,
const StrongComparator<DepGraphIndex> auto& fallback_order,
std::span<const DepGraphIndex> old_linearization = {},
bool is_topological = true) noexcept
{
/** Initialize a spanning forest data structure for this cluster. */
SpanningForestState forest(depgraph, rng_seed);
if (!old_linearization.empty()) {
forest.LoadLinearization(old_linearization);
if (!is_topological) forest.MakeTopological();
} else {
forest.MakeTopological();
}
// Make improvement steps to it until we hit the max_iterations limit, or an optimal result
// is found.
if (forest.GetCost() < max_cost) {
forest.StartOptimizing();
do {
if (!forest.OptimizeStep()) break;
} while (forest.GetCost() < max_cost);
}
// Make chunk minimization steps until we hit the max_iterations limit, or all chunks are
// minimal.
bool optimal = false;
if (forest.GetCost() < max_cost) {
forest.StartMinimizing();
do {
if (!forest.MinimizeStep()) {
optimal = true;
break;
}
} while (forest.GetCost() < max_cost);
}
return {forest.GetLinearization(fallback_order), optimal, forest.GetCost()};
}
/** Improve a given linearization.
*
* @param[in] depgraph Dependency graph of the cluster being linearized.
* @param[in,out] linearization On input, an existing linearization for depgraph. On output, a
* potentially better linearization for the same graph.
*
* Postlinearization guarantees:
* - The resulting chunks are connected.
* - If the input has a tree shape (either all transactions have at most one child, or all
* transactions have at most one parent), the result is optimal.
* - Given a linearization L1 and a leaf transaction T in it. Let L2 be L1 with T moved to the end,
* optionally with its fee increased. Let L3 be the postlinearization of L2. L3 will be at least
* as good as L1. This means that replacing transactions with same-size higher-fee transactions
* will not worsen linearizations through a "drop conflicts, append new transactions,
* postlinearize" process.
*/
template<typename SetType>
void PostLinearize(const DepGraph<SetType>& depgraph, std::span<DepGraphIndex> linearization)
{
// This algorithm performs a number of passes (currently 2); the even ones operate from back to
// front, the odd ones from front to back. Each results in an equal-or-better linearization
// than the one started from.
// - One pass in either direction guarantees that the resulting chunks are connected.
// - Each direction corresponds to one shape of tree being linearized optimally (forward passes
// guarantee this for graphs where each transaction has at most one child; backward passes
// guarantee this for graphs where each transaction has at most one parent).
// - Starting with a backward pass guarantees the moved-tree property.
//
// During an odd (forward) pass, the high-level operation is:
// - Start with an empty list of groups L=[].
// - For every transaction i in the old linearization, from front to back:
// - Append a new group C=[i], containing just i, to the back of L.
// - While L has at least one group before C, and the group immediately before C has feerate
// lower than C:
// - If C depends on P:
// - Merge P into C, making C the concatenation of P+C, continuing with the combined C.
// - Otherwise:
// - Swap P with C, continuing with the now-moved C.
// - The output linearization is the concatenation of the groups in L.
//
// During even (backward) passes, i iterates from the back to the front of the existing
// linearization, and new groups are prepended instead of appended to the list L. To enable
// more code reuse, both passes append groups, but during even passes the meanings of
// parent/child, and of high/low feerate are reversed, and the final concatenation is reversed
// on output.
//
// In the implementation below, the groups are represented by singly-linked lists (pointing
// from the back to the front), which are themselves organized in a singly-linked circular
// list (each group pointing to its predecessor, with a special sentinel group at the front
// that points back to the last group).
//
// Information about transaction t is stored in entries[t + 1], while the sentinel is in
// entries[0].
/** Index of the sentinel in the entries array below. */
static constexpr DepGraphIndex SENTINEL{0};
/** Indicator that a group has no previous transaction. */
static constexpr DepGraphIndex NO_PREV_TX{0};
/** Data structure per transaction entry. */
struct TxEntry
{
/** The index of the previous transaction in this group; NO_PREV_TX if this is the first
* entry of a group. */
DepGraphIndex prev_tx;
// The fields below are only used for transactions that are the last one in a group
// (referred to as tail transactions below).
/** Index of the first transaction in this group, possibly itself. */
DepGraphIndex first_tx;
/** Index of the last transaction in the previous group. The first group (the sentinel)
* points back to the last group here, making it a singly-linked circular list. */
DepGraphIndex prev_group;
/** All transactions in the group. Empty for the sentinel. */
SetType group;
/** All dependencies of the group (descendants in even passes; ancestors in odd ones). */
SetType deps;
/** The combined fee/size of transactions in the group. Fee is negated in even passes. */
FeeFrac feerate;
};
// As an example, consider the state corresponding to the linearization [1,0,3,2], with
// groups [1,0,3] and [2], in an odd pass. The linked lists would be:
//
// +-----+
// 0<-P-- | 0 S | ---\ Legend:
// +-----+ |
// ^ | - digit in box: entries index
// /--------------F---------+ G | (note: one more than tx value)
// v \ | | - S: sentinel group
// +-----+ +-----+ +-----+ | (empty feerate)
// 0<-P-- | 2 | <--P-- | 1 | <--P-- | 4 T | | - T: tail transaction, contains
// +-----+ +-----+ +-----+ | fields beyond prev_tv.
// ^ | - P: prev_tx reference
// G G - F: first_tx reference
// | | - G: prev_group reference
// +-----+ |
// 0<-P-- | 3 T | <--/
// +-----+
// ^ |
// \-F-/
//
// During an even pass, the diagram above would correspond to linearization [2,3,0,1], with
// groups [2] and [3,0,1].
std::vector<TxEntry> entries(depgraph.PositionRange() + 1);
// Perform two passes over the linearization.
for (int pass = 0; pass < 2; ++pass) {
int rev = !(pass & 1);
// Construct a sentinel group, identifying the start of the list.
entries[SENTINEL].prev_group = SENTINEL;
Assume(entries[SENTINEL].feerate.IsEmpty());
// Iterate over all elements in the existing linearization.
for (DepGraphIndex i = 0; i < linearization.size(); ++i) {
// Even passes are from back to front; odd passes from front to back.
DepGraphIndex idx = linearization[rev ? linearization.size() - 1 - i : i];
// Construct a new group containing just idx. In even passes, the meaning of
// parent/child and high/low feerate are swapped.
DepGraphIndex cur_group = idx + 1;
entries[cur_group].group = SetType::Singleton(idx);
entries[cur_group].deps = rev ? depgraph.Descendants(idx): depgraph.Ancestors(idx);
entries[cur_group].feerate = depgraph.FeeRate(idx);
if (rev) entries[cur_group].feerate.fee = -entries[cur_group].feerate.fee;
entries[cur_group].prev_tx = NO_PREV_TX; // No previous transaction in group.
entries[cur_group].first_tx = cur_group; // Transaction itself is first of group.
// Insert the new group at the back of the groups linked list.
entries[cur_group].prev_group = entries[SENTINEL].prev_group;
entries[SENTINEL].prev_group = cur_group;
// Start merge/swap cycle.
DepGraphIndex next_group = SENTINEL; // We inserted at the end, so next group is sentinel.
DepGraphIndex prev_group = entries[cur_group].prev_group;
// Continue as long as the current group has higher feerate than the previous one.
while (entries[cur_group].feerate >> entries[prev_group].feerate) {
// prev_group/cur_group/next_group refer to (the last transactions of) 3
// consecutive entries in groups list.
Assume(cur_group == entries[next_group].prev_group);
Assume(prev_group == entries[cur_group].prev_group);
// The sentinel has empty feerate, which is neither higher or lower than other
// feerates. Thus, the while loop we are in here guarantees that cur_group and
// prev_group are not the sentinel.
Assume(cur_group != SENTINEL);
Assume(prev_group != SENTINEL);
if (entries[cur_group].deps.Overlaps(entries[prev_group].group)) {
// There is a dependency between cur_group and prev_group; merge prev_group
// into cur_group. The group/deps/feerate fields of prev_group remain unchanged
// but become unused.
entries[cur_group].group |= entries[prev_group].group;
entries[cur_group].deps |= entries[prev_group].deps;
entries[cur_group].feerate += entries[prev_group].feerate;
// Make the first of the current group point to the tail of the previous group.
entries[entries[cur_group].first_tx].prev_tx = prev_group;
// The first of the previous group becomes the first of the newly-merged group.
entries[cur_group].first_tx = entries[prev_group].first_tx;
// The previous group becomes whatever group was before the former one.
prev_group = entries[prev_group].prev_group;
entries[cur_group].prev_group = prev_group;
} else {
// There is no dependency between cur_group and prev_group; swap them.
DepGraphIndex preprev_group = entries[prev_group].prev_group;
// If PP, P, C, N were the old preprev, prev, cur, next groups, then the new
// layout becomes [PP, C, P, N]. Update prev_groups to reflect that order.
entries[next_group].prev_group = prev_group;
entries[prev_group].prev_group = cur_group;
entries[cur_group].prev_group = preprev_group;
// The current group remains the same, but the groups before/after it have
// changed.
next_group = prev_group;
prev_group = preprev_group;
}
}
}
// Convert the entries back to linearization (overwriting the existing one).
DepGraphIndex cur_group = entries[0].prev_group;
DepGraphIndex done = 0;
while (cur_group != SENTINEL) {
DepGraphIndex cur_tx = cur_group;
// Traverse the transactions of cur_group (from back to front), and write them in the
// same order during odd passes, and reversed (front to back) in even passes.
if (rev) {
do {
*(linearization.begin() + (done++)) = cur_tx - 1;
cur_tx = entries[cur_tx].prev_tx;
} while (cur_tx != NO_PREV_TX);
} else {
do {
*(linearization.end() - (++done)) = cur_tx - 1;
cur_tx = entries[cur_tx].prev_tx;
} while (cur_tx != NO_PREV_TX);
}
cur_group = entries[cur_group].prev_group;
}
Assume(done == linearization.size());
}
}
} // namespace cluster_linearize
#endif // BITCOIN_CLUSTER_LINEARIZE_H