Immediately issue a "getblocks", instead of a "getdata" (which will
trigger the relevant "inv" to be sent anyway), and only do so when
the previous set of invs led us into a known and attached part of
the block tree.
Pull request #948 introduced a fix for nodes stuck on a long side branch
of the main chain. The fix was non-functional however, as the additional
getdata request was created in a first step of processing, but dropped
in a second step as it was considered redundant. This commits fixes it
by sending the request directly.
Pull request #948 introduced a fix for nodes stuck on a long side branch
of the main chain. The fix was non-functional however, as the additional
getdata request was created in a first step of processing, but dropped
in a second step as it was considered redundant. This commits fixes it
by sending the request directly.
In cases of very large reorganisations (hundreds of blocks), a situation
may appear where an 'inv' is sent as response to a 'getblocks', but the
last block mentioned in the inv is already known to the receiver node.
However, the supplying node uses a request for this last block as a
trigger to send the rest of the inv blocks. If it never comes, the block
chain download is stuck.
This commit makes the receiver node always request the last inv'ed block,
even if it is already known, to prevent this problem.
Conflict:
* cs_main in ProcessMessages() (before calling ProcessMessages)
* cs_vSend in CNode::BeginMessage
versus:
* cs_vSend in ThreadMessageHandler2 (before calling SendMessages)
* cs_main in SendMessages
Even though cs_vSend is a try_lock, if it succeeds simultaneously with
the locking of cs_main in ProcessMessages(), it could cause a deadlock.
This commit removes the dependency of serialize.h on PROTOCOL_VERSION,
and makes this parameter required instead of implicit. This is much saner,
as it makes the places where changing a version number can have an
influence obvious.
Conflict:
* cs_main in ProcessMessages() (before calling ProcessMessages)
* cs_vSend in CNode::BeginMessage
versus:
* cs_vSend in ThreadMessageHandler2 (before calling SendMessages)
* cs_main in SendMessages
Even though cs_vSend is a try_lock, if it succeeds simultaneously with
the locking of cs_main in ProcessMessages(), it could cause a deadlock.