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fuzz: move backend mutating block to end of coins_view
Refactor TestCoinsView() to move code that directly modifies backend_coins_view to the end of the function. This prepares for a CoinsViewOverlay fuzz target that asserts the backend_coins_view is not mutated by any methods before BatchWrite is called. Co-authored-by: l0rinc <pap.lorinc@gmail.com>
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@ -177,31 +177,6 @@ void TestCoinsView(FuzzedDataProvider& fuzzed_data_provider, CCoinsViewCache& co
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});
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}
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{
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const Coin& coin_using_access_coin = coins_view_cache.AccessCoin(random_out_point);
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const bool exists_using_access_coin = !(coin_using_access_coin == EMPTY_COIN);
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const bool exists_using_have_coin = coins_view_cache.HaveCoin(random_out_point);
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const bool exists_using_have_coin_in_cache = coins_view_cache.HaveCoinInCache(random_out_point);
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if (auto coin{coins_view_cache.GetCoin(random_out_point)}) {
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assert(*coin == coin_using_access_coin);
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assert(exists_using_access_coin && exists_using_have_coin_in_cache && exists_using_have_coin);
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} else {
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assert(!exists_using_access_coin && !exists_using_have_coin_in_cache && !exists_using_have_coin);
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}
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// If HaveCoin on the backend is true, it must also be on the cache if the coin wasn't spent.
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const bool exists_using_have_coin_in_backend = backend_coins_view.HaveCoin(random_out_point);
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if (!coin_using_access_coin.IsSpent() && exists_using_have_coin_in_backend) {
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assert(exists_using_have_coin);
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}
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if (auto coin{backend_coins_view.GetCoin(random_out_point)}) {
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assert(exists_using_have_coin_in_backend);
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// Note we can't assert that `coin_using_get_coin == *coin` because the coin in
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// the cache may have been modified but not yet flushed.
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} else {
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assert(!exists_using_have_coin_in_backend);
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}
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}
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{
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bool expected_code_path = false;
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try {
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@ -305,6 +280,31 @@ void TestCoinsView(FuzzedDataProvider& fuzzed_data_provider, CCoinsViewCache& co
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(void)IsWitnessStandard(CTransaction{random_mutable_transaction}, coins_view_cache);
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});
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}
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{
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const Coin& coin_using_access_coin = coins_view_cache.AccessCoin(random_out_point);
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const bool exists_using_access_coin = !(coin_using_access_coin == EMPTY_COIN);
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const bool exists_using_have_coin = coins_view_cache.HaveCoin(random_out_point);
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const bool exists_using_have_coin_in_cache = coins_view_cache.HaveCoinInCache(random_out_point);
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if (auto coin{coins_view_cache.GetCoin(random_out_point)}) {
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assert(*coin == coin_using_access_coin);
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assert(exists_using_access_coin && exists_using_have_coin_in_cache && exists_using_have_coin);
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} else {
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assert(!exists_using_access_coin && !exists_using_have_coin_in_cache && !exists_using_have_coin);
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}
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// If HaveCoin on the backend is true, it must also be on the cache if the coin wasn't spent.
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const bool exists_using_have_coin_in_backend = backend_coins_view.HaveCoin(random_out_point);
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if (!coin_using_access_coin.IsSpent() && exists_using_have_coin_in_backend) {
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assert(exists_using_have_coin);
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}
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if (auto coin{backend_coins_view.GetCoin(random_out_point)}) {
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assert(exists_using_have_coin_in_backend);
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// Note we can't assert that `coin_using_get_coin == *coin` because the coin in
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// the cache may have been modified but not yet flushed.
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} else {
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assert(!exists_using_have_coin_in_backend);
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}
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}
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}
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FUZZ_TARGET(coins_view, .init = initialize_coins_view)
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