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Merge bitcoin/bitcoin#32467: checkqueue: make the queue non-optional for CCheckQueueControl and drop legacy locking macro usage
fd290730f530a8b76a9607392f49830697cdd7c5 validation: clean up and clarify CheckInputScripts logic (Cory Fields) 1a37507895402ee08b1f248262701d4f848647e1 validation: use a lock for CCheckQueueControl (Cory Fields) c3b0e6c7f4828291cd136717fddf1df878f3ca20 validation: make CCheckQueueControl's CCheckQueue non-optional (Cory Fields) 4c8c90b5567a3f31444bf0b151c3109e85ac2329 validation: only create a CCheckQueueControl if it's actually going to be used (Cory Fields) 11fed833b3ed6d5c96957de5addc4f903b2cee6c threading: add LOCK_ARGS macro (Cory Fields) Pull request description: As part of an effort to cleanup our threading primitives and add safe `SharedMutex`/`SharedLock` impls, I'd like to get rid of the last of our legacy `ENTER_CRITICAL_SECTION`/`LEAVE_CRITICAL_SECTION` usage. This, along with a follow-up [after fixing REVERSE_LOCK](https://github.com/bitcoin/bitcoin/pull/32465) will allow us to do that. This replaces the old macros with an RAII lock, while simplifying `CCheckQueueControl`. It now requires a `CCheckQueue`, and optionality is handled externally. In the case of validation, it is wrapped in a `std::optional`. It also adds an `LOCK_ARGS` macro for `UniqueLock` initialization which may be helpful elsewhere. ACKs for top commit: fjahr: re-ACK fd290730f530a8b76a9607392f49830697cdd7c5 ryanofsky: Code review ACK fd290730f530a8b76a9607392f49830697cdd7c5, just removing assert since last review. Thanks for considering all the comments and feedback! TheCharlatan: Re-ACK fd290730f530a8b76a9607392f49830697cdd7c5 Tree-SHA512: 54b9db604ee1bda7d11bce1653a88d3dcbc4f525eed6a85abdd4d6409138674af4bb8b00afa4e0d3d29dadd045a3a39de253a45f0ef9c05f56cba1aac5b59303
This commit is contained in:
commit
0a8ab55951
@ -56,7 +56,7 @@ static void CCheckQueueSpeedPrevectorJob(benchmark::Bench& bench)
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bench.minEpochIterations(10).batch(BATCH_SIZE * BATCHES).unit("job").run([&] {
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// Make insecure_rand here so that each iteration is identical.
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CCheckQueueControl<PrevectorJob> control(&queue);
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CCheckQueueControl<PrevectorJob> control(queue);
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for (auto vChecks : vBatches) {
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control.Add(std::move(vChecks));
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}
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@ -205,46 +205,35 @@ public:
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* queue is finished before continuing.
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*/
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template <typename T, typename R = std::remove_cvref_t<decltype(std::declval<T>()().value())>>
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class CCheckQueueControl
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class SCOPED_LOCKABLE CCheckQueueControl
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{
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private:
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CCheckQueue<T, R> * const pqueue;
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CCheckQueue<T, R>& m_queue;
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UniqueLock<Mutex> m_lock;
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bool fDone;
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public:
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CCheckQueueControl() = delete;
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CCheckQueueControl(const CCheckQueueControl&) = delete;
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CCheckQueueControl& operator=(const CCheckQueueControl&) = delete;
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explicit CCheckQueueControl(CCheckQueue<T> * const pqueueIn) : pqueue(pqueueIn), fDone(false)
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{
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// passed queue is supposed to be unused, or nullptr
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if (pqueue != nullptr) {
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ENTER_CRITICAL_SECTION(pqueue->m_control_mutex);
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}
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}
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explicit CCheckQueueControl(CCheckQueue<T>& queueIn) EXCLUSIVE_LOCK_FUNCTION(queueIn.m_control_mutex) : m_queue(queueIn), m_lock(LOCK_ARGS(queueIn.m_control_mutex)), fDone(false) {}
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std::optional<R> Complete()
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{
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if (pqueue == nullptr) return std::nullopt;
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auto ret = pqueue->Complete();
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auto ret = m_queue.Complete();
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fDone = true;
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return ret;
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}
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void Add(std::vector<T>&& vChecks)
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{
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if (pqueue != nullptr) {
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pqueue->Add(std::move(vChecks));
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}
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m_queue.Add(std::move(vChecks));
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}
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~CCheckQueueControl()
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~CCheckQueueControl() UNLOCK_FUNCTION()
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{
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if (!fDone)
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Complete();
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if (pqueue != nullptr) {
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LEAVE_CRITICAL_SECTION(pqueue->m_control_mutex);
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}
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}
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};
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@ -258,8 +258,9 @@ inline MutexType* MaybeCheckNotHeld(MutexType* m) LOCKS_EXCLUDED(m) LOCK_RETURNE
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#define LOCK2(cs1, cs2) \
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UniqueLock criticalblock1(MaybeCheckNotHeld(cs1), #cs1, __FILE__, __LINE__); \
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UniqueLock criticalblock2(MaybeCheckNotHeld(cs2), #cs2, __FILE__, __LINE__)
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#define TRY_LOCK(cs, name) UniqueLock name(MaybeCheckNotHeld(cs), #cs, __FILE__, __LINE__, true)
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#define WAIT_LOCK(cs, name) UniqueLock name(MaybeCheckNotHeld(cs), #cs, __FILE__, __LINE__)
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#define LOCK_ARGS(cs) MaybeCheckNotHeld(cs), #cs, __FILE__, __LINE__
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#define TRY_LOCK(cs, name) UniqueLock name(LOCK_ARGS(cs), true)
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#define WAIT_LOCK(cs, name) UniqueLock name(LOCK_ARGS(cs))
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#define ENTER_CRITICAL_SECTION(cs) \
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{ \
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@ -165,7 +165,7 @@ void CheckQueueTest::Correct_Queue_range(std::vector<size_t> range)
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for (const size_t i : range) {
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size_t total = i;
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FakeCheckCheckCompletion::n_calls = 0;
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CCheckQueueControl<FakeCheckCheckCompletion> control(small_queue.get());
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CCheckQueueControl<FakeCheckCheckCompletion> control(*small_queue);
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while (total) {
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vChecks.clear();
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vChecks.resize(std::min<size_t>(total, m_rng.randrange(10)));
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@ -220,7 +220,7 @@ BOOST_AUTO_TEST_CASE(test_CheckQueue_Catches_Failure)
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{
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auto fixed_queue = std::make_unique<Fixed_Queue>(QUEUE_BATCH_SIZE, SCRIPT_CHECK_THREADS);
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for (size_t i = 0; i < 1001; ++i) {
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CCheckQueueControl<FixedCheck> control(fixed_queue.get());
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CCheckQueueControl<FixedCheck> control(*fixed_queue);
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size_t remaining = i;
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while (remaining) {
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size_t r = m_rng.randrange(10);
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@ -246,7 +246,7 @@ BOOST_AUTO_TEST_CASE(test_CheckQueue_Recovers_From_Failure)
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auto fail_queue = std::make_unique<Fixed_Queue>(QUEUE_BATCH_SIZE, SCRIPT_CHECK_THREADS);
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for (auto times = 0; times < 10; ++times) {
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for (const bool end_fails : {true, false}) {
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CCheckQueueControl<FixedCheck> control(fail_queue.get());
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CCheckQueueControl<FixedCheck> control(*fail_queue);
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{
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std::vector<FixedCheck> vChecks;
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vChecks.resize(100, FixedCheck(std::nullopt));
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@ -268,7 +268,7 @@ BOOST_AUTO_TEST_CASE(test_CheckQueue_UniqueCheck)
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size_t COUNT = 100000;
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size_t total = COUNT;
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{
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CCheckQueueControl<UniqueCheck> control(queue.get());
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CCheckQueueControl<UniqueCheck> control(*queue);
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while (total) {
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size_t r = m_rng.randrange(10);
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std::vector<UniqueCheck> vChecks;
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@ -300,7 +300,7 @@ BOOST_AUTO_TEST_CASE(test_CheckQueue_Memory)
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for (size_t i = 0; i < 1000; ++i) {
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size_t total = i;
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{
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CCheckQueueControl<MemoryCheck> control(queue.get());
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CCheckQueueControl<MemoryCheck> control(*queue);
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while (total) {
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size_t r = m_rng.randrange(10);
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std::vector<MemoryCheck> vChecks;
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@ -324,7 +324,7 @@ BOOST_AUTO_TEST_CASE(test_CheckQueue_FrozenCleanup)
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auto queue = std::make_unique<FrozenCleanup_Queue>(QUEUE_BATCH_SIZE, SCRIPT_CHECK_THREADS);
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bool fails = false;
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std::thread t0([&]() {
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CCheckQueueControl<FrozenCleanupCheck> control(queue.get());
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CCheckQueueControl<FrozenCleanupCheck> control(*queue);
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std::vector<FrozenCleanupCheck> vChecks(1);
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control.Add(std::move(vChecks));
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auto result = control.Complete(); // Hangs here
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@ -364,7 +364,7 @@ BOOST_AUTO_TEST_CASE(test_CheckQueueControl_Locks)
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for (size_t i = 0; i < 3; ++i) {
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tg.emplace_back(
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[&]{
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CCheckQueueControl<FakeCheck> control(queue.get());
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CCheckQueueControl<FakeCheck> control(*queue);
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// While sleeping, no other thread should execute to this point
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auto observed = ++nThreads;
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UninterruptibleSleep(std::chrono::milliseconds{10});
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@ -387,7 +387,7 @@ BOOST_AUTO_TEST_CASE(test_CheckQueueControl_Locks)
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{
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std::unique_lock<std::mutex> l(m);
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tg.emplace_back([&]{
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CCheckQueueControl<FakeCheck> control(queue.get());
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CCheckQueueControl<FakeCheck> control(*queue);
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std::unique_lock<std::mutex> ll(m);
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has_lock = true;
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cv.notify_one();
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@ -49,7 +49,7 @@ FUZZ_TARGET(checkqueue)
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(void)check_queue_1.Complete();
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}
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CCheckQueueControl<DumbCheck> check_queue_control{&check_queue_2};
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CCheckQueueControl<DumbCheck> check_queue_control{check_queue_2};
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if (fuzzed_data_provider.ConsumeBool()) {
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check_queue_control.Add(std::move(checks_2));
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}
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@ -568,7 +568,7 @@ BOOST_AUTO_TEST_CASE(test_big_witness_transaction)
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// check all inputs concurrently, with the cache
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PrecomputedTransactionData txdata(tx);
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CCheckQueue<CScriptCheck> scriptcheckqueue(/*batch_size=*/128, /*worker_threads_num=*/20);
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CCheckQueueControl<CScriptCheck> control(&scriptcheckqueue);
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CCheckQueueControl<CScriptCheck> control(scriptcheckqueue);
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std::vector<Coin> coins;
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for(uint32_t i = 0; i < mtx.vin.size(); i++) {
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@ -2421,7 +2421,6 @@ bool Chainstate::ConnectBlock(const CBlock& block, BlockValidationState& state,
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uint256 block_hash{block.GetHash()};
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assert(*pindex->phashBlock == block_hash);
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const bool parallel_script_checks{m_chainman.GetCheckQueue().HasThreads()};
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const auto time_start{SteadyClock::now()};
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const CChainParams& params{m_chainman.GetParams()};
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@ -2611,7 +2610,9 @@ bool Chainstate::ConnectBlock(const CBlock& block, BlockValidationState& state,
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// in multiple threads). Preallocate the vector size so a new allocation
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// doesn't invalidate pointers into the vector, and keep txsdata in scope
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// for as long as `control`.
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CCheckQueueControl<CScriptCheck> control(fScriptChecks && parallel_script_checks ? &m_chainman.GetCheckQueue() : nullptr);
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std::optional<CCheckQueueControl<CScriptCheck>> control;
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if (auto& queue = m_chainman.GetCheckQueue(); queue.HasThreads() && fScriptChecks) control.emplace(queue);
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std::vector<PrecomputedTransactionData> txsdata(block.vtx.size());
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std::vector<int> prevheights;
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@ -2669,18 +2670,26 @@ bool Chainstate::ConnectBlock(const CBlock& block, BlockValidationState& state,
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break;
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}
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if (!tx.IsCoinBase())
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if (!tx.IsCoinBase() && fScriptChecks)
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{
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std::vector<CScriptCheck> vChecks;
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bool fCacheResults = fJustCheck; /* Don't cache results if we're actually connecting blocks (still consult the cache, though) */
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bool tx_ok;
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TxValidationState tx_state;
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if (fScriptChecks && !CheckInputScripts(tx, tx_state, view, flags, fCacheResults, fCacheResults, txsdata[i], m_chainman.m_validation_cache, parallel_script_checks ? &vChecks : nullptr)) {
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// If CheckInputScripts is called with a pointer to a checks vector, the resulting checks are appended to it. In that case
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// they need to be added to control which runs them asynchronously. Otherwise, CheckInputScripts runs the checks before returning.
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if (control) {
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std::vector<CScriptCheck> vChecks;
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tx_ok = CheckInputScripts(tx, tx_state, view, flags, fCacheResults, fCacheResults, txsdata[i], m_chainman.m_validation_cache, &vChecks);
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if (tx_ok) control->Add(std::move(vChecks));
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} else {
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tx_ok = CheckInputScripts(tx, tx_state, view, flags, fCacheResults, fCacheResults, txsdata[i], m_chainman.m_validation_cache);
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}
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if (!tx_ok) {
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// Any transaction validation failure in ConnectBlock is a block consensus failure
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state.Invalid(BlockValidationResult::BLOCK_CONSENSUS,
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tx_state.GetRejectReason(), tx_state.GetDebugMessage());
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break;
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}
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control.Add(std::move(vChecks));
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}
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CTxUndo undoDummy;
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@ -2702,10 +2711,11 @@ bool Chainstate::ConnectBlock(const CBlock& block, BlockValidationState& state,
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state.Invalid(BlockValidationResult::BLOCK_CONSENSUS, "bad-cb-amount",
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strprintf("coinbase pays too much (actual=%d vs limit=%d)", block.vtx[0]->GetValueOut(), blockReward));
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}
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auto parallel_result = control.Complete();
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if (parallel_result.has_value() && state.IsValid()) {
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state.Invalid(BlockValidationResult::BLOCK_CONSENSUS, strprintf("mandatory-script-verify-flag-failed (%s)", ScriptErrorString(parallel_result->first)), parallel_result->second);
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if (control) {
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auto parallel_result = control->Complete();
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if (parallel_result.has_value() && state.IsValid()) {
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state.Invalid(BlockValidationResult::BLOCK_CONSENSUS, strprintf("mandatory-script-verify-flag-failed (%s)", ScriptErrorString(parallel_result->first)), parallel_result->second);
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}
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}
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if (!state.IsValid()) {
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LogInfo("Block validation error: %s", state.ToString());
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